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 Nerrone's Rangers OOC

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Delta
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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 11:06 am

Sure thing. Happy.

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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 5:11 pm

@Delta: Sure, I can go with that.

Edit: Can you also change his armor from Power Armor" to "Dark Leech Spec. Ops Armor?" After seeing the guy in powered armor I don't want Naboo to be as broken as that.
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Delta
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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 5:49 pm

Done. Joyful Feel free to return to posting on the IC whenever you like.
EDIT: Which guy in powered armour do you mean? razz

I've been thinking about battle music and character themes lately, for some reason. o_0 Always struck me as an odd but interesting idea.

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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 6:52 pm

The one that broke into the Lacuna at some point in the RP.
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Delta
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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 6:54 pm

Ah, the Sentinel. razz

NPC's are never broken, just challenging. twisted Or simply not designed to be even remotely possible to defeat one-on-one.

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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 8:01 pm

Hey, is it okay if I replace Rhak's two daggers with a regulatable katana like electrified sword/dagger? It replaces my Power Blade, choice.
It can be electrical, and vary in length from 2 foot(feet?/24 inches) to 3 foot. Both the length and the electrical effect is a toggle function.
It is very sturdy, and won't break easily.
It is good at stunning, and effecting machinery, but can't pierce and can only slice.
Is this good? Or should I nerf something?
And this replaces the Power Blade.
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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 8:06 pm

How about a short-sword version of the Power Blade with the Shock module instead of the Armour Piercing module? The weapon's appearance is down to you — what you've specified sounds about shortsword-sized to me anyway. Happy.

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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 8:17 pm

Well, I'm currently writing IC post. So... yeah... It's better if you read it and tell me if something is wrong or not. But I think it's pretty balanced, and it is like you say. A Short sword, with the shock module.
I've done that it can only be electric for 3 minutes.
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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 8:21 pm

I set the shock module's effect to be a once-per-fight deal. razz Having the same thing, but with a three minute effect is unfair to everyone else. Uncertain

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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 8:23 pm

Then I'll change the post. And once per fight, do you mean a whole fight sequence or one hit?
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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 8:26 pm

One hit per fight sequence. Happy.

EDIT: Making an amendment to the available equipment selection on the last page: Power Blades and Blaster Pistols can now be selected with a choice of two attachments. See that post for details.

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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 8:30 pm

How big is the shock? O_o If the power need to be built up for 10 minutes, then I would be pretty p*ssed if the opponent didn't got caught on fire. razz Well, a bit weaker than that, but I hope you get my point.
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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 8:34 pm

Enough to inflict nasty burns on the average uninsulated organic and really put the wind up synthetics. razz

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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 8:37 pm


Well really this: Cheers!
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PostSubject: Re: Nerrone's Rangers OOC   Tue Jul 24, 2012 9:02 pm

Argh, just when I thought I'd sussed how to get the thread-split to work in my favour, it turns out it splits in the middle of a page. Forum, I am disappoint.

Well, looks like I'm using one of Potato's posts regarding how long it is until page 51 as my new OP surrogate.


EDIT: Once we are done with selecting personal upgrades, the ship is going to take some time to be repaired. Should I leave some time for people to fit in posts after the group leaves the armoury, or skip straight to the next morning and get everyone back aboard the Lacuna ASAP?

@Isak: Should we perhaps plan to meet Rhak and Faw outside the SF-DoD building?

@Naboo: The group shall be leaving the armoury soon — like, today if at all possible. If you want some more help making your re-entry into the IC, don't hesitate to contact me via PM. Happy.

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PostSubject: Re: Nerrone's Rangers OOC   Wed Jul 25, 2012 7:53 pm

I haven't got anything else I want to add so I vote for the skipping part.
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PostSubject: Re: Nerrone's Rangers OOC   Wed Jul 25, 2012 7:57 pm

I figure we can stick any character development sections while we're on our way to the next mission, so I think it would be fine to skip it.

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PostSubject: Re: Nerrone's Rangers OOC   Wed Jul 25, 2012 8:08 pm

Oh hey Hutch, you back yet then? razz

Incidentally, do you have any preference as regards gear from the list on the last page, since Grey's entitled to something? Happy.

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PostSubject: Re: Nerrone's Rangers OOC   Wed Jul 25, 2012 8:14 pm

Delta wrote:
Oh hey Hutch, you back yet then? razz

Incidentally, do you have any preference as regards gear from the list on the last page, since Grey's entitled to something? Happy.


Just made a request for something that wasn't on the list, sorry I wasn't able to ask for it sooner, it just popped into my mind during vacation. Since I'm still interesting in making uber rounds for Flank, but I'll have no problem if you just want me to stop with the silly idea and pick something that was originally provided to us.

I've been keeping up too, just not able to post anywhere because writing a post on a tablet it like trying to eat soup with a toothpick.

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PostSubject: Re: Nerrone's Rangers OOC   Wed Jul 25, 2012 8:37 pm

Delta wrote:

@Isak: Should we perhaps plan to meet Rhak and Faw outside the SF-DoD building?
That sounds good.
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PostSubject: Re: Nerrone's Rangers OOC   Wed Jul 25, 2012 9:25 pm

@Hutch: My personal opinion is that Flank is quite overpowered enough without custom ammo, and the sort of thing you're thinking of giving him would work better as a ship upgrade. XD

However, now that you mention it welding equipment or a plasma cutter would be interesting items: one allows you to make field repairs to machinery or reinforce doors against enemies, and the other would be a good door opener that doubles as a limited-duration armour-piercing melee weapon.

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PostSubject: Re: Nerrone's Rangers OOC   Wed Jul 25, 2012 9:42 pm

That was also another idea, since Grey is already a support character I figure he could use more support-oriented gear.

So can we give the sociopath medic the high-powered welding equipment?


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PostSubject: Re: Nerrone's Rangers OOC   Wed Jul 25, 2012 10:12 pm

So what exactly is an arc projector, in this case? Google turns up only the chain-lightning weapon from the Mass Effect franchise, and that's a bit too overpowered when put into context with the other things currently on the gear list. razz

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PostSubject: Re: Nerrone's Rangers OOC   Wed Jul 25, 2012 10:18 pm

It was essentially an uber-cutter in a Robert A Heinlein novel, which I threw in there without thinking. I'll amend that right now.

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PostSubject: Re: Nerrone's Rangers OOC   Sat Jul 28, 2012 4:38 pm

I'm going off to camp tomorrow. Won't be back until late August.

If someone wants to take control of Bor while I'm gone, please don't kill him or break his stuff.
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