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 Cryonic Instabilities - A WIP Adventure by DRaGO

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DRaGO
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PostSubject: Re: Cryonic Instabilities - A WIP Adventure by DRaGO   Thu Mar 22, 2012 6:35 pm

Dark_potato57 wrote:
Tech pads are one of the static objects you can find in the objects library. They are pink/purple with orange and grey. And because they aren't a gameplay object, they may save complexity.
Hmm, alright, I'll try to find them. Also, edited screenie above so you can actually see it. :/
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Sean1M
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PostSubject: Re: Cryonic Instabilities - A WIP Adventure by DRaGO   Fri Mar 23, 2012 12:37 am

As far as I've seen tech pads are always fully loaded from the start whereas jump pads still take a bit to load on buggier games so there is still a risk of falling through the floor at the start so I highly recommend you do try it.
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PostSubject: Re: Cryonic Instabilities - A WIP Adventure by DRaGO   Fri Mar 23, 2012 6:05 am

I got a couple pics for you good folks tonight; one is a more traditional WIP screenie, the other is of what will probably become the final thumbnail for the adventure.



The thumbnail...

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Talvox
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PostSubject: Re: Cryonic Instabilities - A WIP Adventure by DRaGO   Sat Mar 24, 2012 3:41 am

Interesting pics. In any case, why all the-looks at title. Well, the creatures look sort of exotic, I like the style. Even I can tell when my stuff looks crappy compared to other people's stuff. And my stuff is looking pretty bad at the moment....
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DRaGO
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PostSubject: Re: Cryonic Instabilities - A WIP Adventure by DRaGO   Sat Mar 24, 2012 7:15 am

New screenshot! Well, not so much a screenshot as me accidentally hitting the "take a screenshot button"... http://steamcommunity.com/profiles/76561198041065637/screenshot/594714175149521083

Also, in working on stuff today, I began experimenting with turning sound effects and ambiences faster or slower, the same thing that can be done with music. I'll probably post a video soon demonstrating what I'm using it for. :D
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DRaGO
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PostSubject: Re: Cryonic Instabilities - A WIP Adventure by DRaGO   Mon Mar 26, 2012 7:06 pm

Dooble post and bump.

Here's a youtube video I just uploaded, showing just a bit of the set you'll be starting off in.



Also, feedback about anything I've posted so far would be greatly appreciated. It's helpful to know what interests people and what doesn't.
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IsakTheWriter
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PostSubject: Re: Cryonic Instabilities - A WIP Adventure by DRaGO   Mon Mar 26, 2012 9:35 pm

DRaGO wrote:

Also, in working on stuff today, I began experimenting with turning sound effects and ambiences faster or slower, the same thing that can be done with music. I'll probably post a video soon demonstrating what I'm using it for. :D

A yes... I've been using it like that for quite some time. For example, you can take the female scream, make it slower and you'll have a really scary jump effect, scream.
The same with lake ambience, if you make it slower the water will sound more dull moving. Example: http://www.spore.com/sporepedia#qry=sast-500832922487
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PostSubject: Re: Cryonic Instabilities - A WIP Adventure by DRaGO   Wed Mar 28, 2012 6:46 pm

IsakTheWriter wrote:
DRaGO wrote:

Also, in working on stuff today, I began experimenting with turning sound effects and ambiences faster or slower, the same thing that can be done with music. I'll probably post a video soon demonstrating what I'm using it for. :D

A yes... I've been using it like that for quite some time. For example, you can take the female scream, make it slower and you'll have a really scary jump effect, scream.
The same with lake ambience, if you make it slower the water will sound more dull moving. Example: http://www.spore.com/sporepedia#qry=sast-500832922487
Heh, I hadn't heard of the female scream thing, I'll have to try that. I've been experimenting recently with creating sounds for ice cracking, by using multiple "Door Open" and "Door Creaking", you can get some really ominous SFX.

Also, a few more pictures to show:



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PostSubject: Re: Cryonic Instabilities - A WIP Adventure by DRaGO   Today at 1:24 am

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