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 Adventure Idea

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DarkStar
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PostSubject: Adventure Idea   Sun Apr 03, 2011 10:00 pm

I have an idea for an adventure that messes with the mind, like upside-down rooms, disproportionate creaturs, mixed music,and odd enviroments. I hope the adventure will be a hit, but I need help with room ideas and feedback. So tell me what you think and what you think would go grate in this adventure. If you make a contribution I'll give you credit in the final product. Thanks.

Edit: Also on The Mincrafters of Spore website.
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DarkFish
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PostSubject: Re: Adventure Idea   Sun Apr 03, 2011 10:06 pm

This could be cool.

How about some already made creatures (possibly Mascots or Captains) that are flipped, so they walk backwards, they are on a room with reversed gravity, your on the ceiling (BEWARE OF FANS WITH JESTER FACES), the door is open, the thing is if gravity is reversed, so you'd fall up into the endless sky.
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DarkStar
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PostSubject: Re: Adventure Idea   Tue Apr 05, 2011 12:21 am

Thanks for the IDea Blixafish, its really good! tupps!
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Ionjii1026
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PostSubject: Re: Adventure Idea   Sat Apr 16, 2011 2:16 pm

An invisible maze room would be cool. Just make a maze out of gates and then make them invisible. It would make a very hard maze, so don't make it too long otherwise the player would lose interest :L
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Mitchz95
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PostSubject: Idea   Sat Apr 16, 2011 6:43 pm

I had an idea for one of my Adventures. Take a building or a spaceship or something, and make it facing down so you'd fall through it until you reach the front. I made a "prototype", and the effect was really cool. I don't have any pictures or diagrams, though.
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Epsilon
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PostSubject: Re: Adventure Idea   Sat Apr 16, 2011 11:57 pm

Inception style GA?

Adventure within an adventure.
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DarkFish
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PostSubject: Re: Adventure Idea   Sun Apr 17, 2011 12:10 am

Epsilon wrote:
Inception style GA?

Adventure within an adventure.

I like this one.


Another possible one could be is an seemingly endless white void, make a lot of white buildings go for a while, when you get near the edge have teleporters teleport you back, seeming as if you never stopped walking. Of course there would have to be some way out...
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DarkStar
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PostSubject: Re: Adventure Idea   Sun Apr 17, 2011 4:40 am

Cool idea guys! I have started making it but i'm not far. These ideas are really good! tupps!

@Epsilon: lol, I was inspired by Inception for this adventure.
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Potatrobot
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PostSubject: Re: Adventure Idea   Tue Apr 26, 2011 1:55 pm

For an upside down room, you could make the ground look very much like a ceiling and the ceiling like the ground. Put some upside-down gates disguised as vehicles up there to give the illusion. For the ground, if this is inside a factory or something, put metal pillars along the ground to look like a reinforced ceiling, and the captain would have to jump over them, or something.

Hope that helped :]
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oddcreator97



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PostSubject: Re: Adventure Idea   Tue Apr 26, 2011 5:31 pm

I already made an adventure with upside down effects! Download it into your game here:
http://eu.spore.com/sporepedia/view.cfm?id=500735646346&back=sp
It is called utter madness. It is a short horror adventure and includes a scene in which your captain steps on a glowing light and the whole room is seemingly turned upside down, using more or less the same effects dark potato described.
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DarkFish
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PostSubject: Re: Adventure Idea   Tue Apr 26, 2011 7:52 pm

That's how I was imaginating it to work.


However, that's just upsidown effects. I think a whole adventure full of all kind of strange rooms would be cool.
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Gelatino95
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PostSubject: Re: Adventure Idea   Tue Apr 26, 2011 9:47 pm

Have you ever played Super Mario 64 and gone into the room that looks normal when you enter, but as you go through it, it seems to get bigger? And on the other side, it does the opposite and appears to get smaller?

Just an idea.
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oddcreator97



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PostSubject: Re: Adventure Idea   Wed Apr 27, 2011 11:31 pm

I like the super mario idea. It would be fun to play in a world too small for your captain, or go through mouseholes that you could previously not enter.
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Ferrety
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PostSubject: Re: Adventure Idea   Thu Apr 28, 2011 12:37 am

At one point an entire bridge could disappear, possibly making you fall into the aforementioned White Void.
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Assassin12
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PostSubject: Re: Adventure Idea   Sat May 07, 2011 6:59 pm

This idea is cool.
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Potatrobot
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PostSubject: Re: Adventure Idea   Fri May 20, 2011 1:11 pm

Play Crazy Train by Creepers79. He made this portal room that took ages to figure out. You should use that, too.
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infidel775
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PostSubject: Re: Adventure Idea   Tue May 24, 2011 7:42 am

Fire and Ice Level.

IT NEEDS A FIRE AND ICE LEVEL.
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3D
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PostSubject: Re: Adventure Idea   Tue May 24, 2011 8:30 am

oddcreator97 wrote:
I like the super mario idea. It would be fun to play in a world too small for your captain, or go through mouseholes that you could previously not enter.

This is a great idea, in my opinion. Using slanted walls (Dark Gray/Black) you can angle such that the room appears to grow larger and larger. Another idea - use a tiny captain (Black) with a "Light" piece (Captain editor) strapped on to it that you must follow. Follow this creature throughout your crazy maze. I might come up with more (Better) ideas, but I'm zonked right now.

Cheers, and good luck!
- 3DBlenderRender


Last edited by 3DBlenderRender on Tue May 24, 2011 8:30 am; edited 1 time in total (Reason for editing : Subject correction)
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DarkStar
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PostSubject: Re: Adventure Idea   Wed May 25, 2011 9:59 pm

Thanks for allt the ideas guys! I start working on the andventure again hopefully today.
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DarkFish
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PostSubject: Re: Adventure Idea   Sat Aug 20, 2011 8:45 am

Any progress?
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PostSubject: Re: Adventure Idea   Today at 6:55 am

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