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 Let's "build" an expansion pack!

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Excalibur42
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camelfox
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PostSubject: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 12:21 am

let's create the expantiobn pack of our dreams for spore.

i'll begin, and other people can add ideas.

first: an aquatic stage that can be merged with the creature stage, and amphibious creatures that can go in and out of water.
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Gelatino95
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 1:44 am

I'm not sure if anyone has thought of this before, but there can be a rural stage in between tribal and civilization where your race will own farms, live in small villages, wage wars, and slowly build their civilization to the next stage. Much like Sim City games, you can assign land to different uses such as agriculture and residence.
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camelfox
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 2:06 am

very smart! i lake that idea! and you can barter.... and expand your colony. and there should be boats. and animals you can ride.
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http://web.me.com/camelfox/BLOG/Camelfoxs_Blog/Camelfoxs_Blog.ht
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 3:00 am

great ideas guys! i reakon that you should be able to make more choices then ever before! there should be a lot more stuff to do in each stage and you don't have to advance. also in creature stage you could get killed by a tribe, attacked by a miltary truck and even be takken by a star ship and put on a brand you planet!
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camelfox
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 3:59 am

i had get hit by a car once in creature stage... glitch i think.
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 4:03 am

how on earth did you get hit by a car??????????????????????????????????
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krechur
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 4:19 am

these all sound great to me...how about a flora/plant editor to place orginal polants on our planets and adventures
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 4:21 am

i would like that! they already have one but its glitchy and messed up! so a new fixed one would be cool! exited!
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krechur
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 4:22 am

Yes I don't need any more glitches
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Pintoz
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 10:27 am

Well, They are trying to fix the glitch issue...
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camelfox
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 3:01 pm

gamer- [how on earth did you get hit by a car]

it's not on earth buddy.
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krechur
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 6:12 pm

ok new idea...specific coloring...you could potentially have thousands of combinations by coloring the different parts in specific ways.

Example say you have the heycorn which has 3 different sections that can be colored...you could take and color each one of those sections differently then the entire rest of the creation
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Gelatino95
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyWed Jun 30, 2010 10:07 pm

It doesn't make sense that elements from tribal and civ stages should be in creature stage, because your species has to be the most advanced by the end of tribal stage. In the game, your species or group is always the first to set up a tribe or city.
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Dark_Heroics
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyMon Sep 20, 2010 1:33 am

sorry to post on a dead thread, but I just had a great idea for an expansion pack! ready?

multiplayer for adventures. creators of the adventure can choose how many players can play the adventure at a time, whether it's co-op, teams or whatever and so on... whadya think?
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camelfox
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyMon Sep 20, 2010 1:39 am

AWE SOME.
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Dark_Plague
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyMon Sep 20, 2010 1:41 am

I'd like to add to this expansion pack!
I don't know why ,but I think Spore should have a chatbox or something to talk with other Spore people and not talking on creations.
but you can talk to people if they're on your friends list.
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camelfox
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyMon Sep 20, 2010 1:43 am

we need batter commenting system! not under 30 letters!
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Excalibur42
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyMon Sep 20, 2010 2:15 am

Gelatino95 wrote:
I'm not sure if anyone has thought of this before, but there can be a rural stage in between tribal and civilization where your race will own farms, live in small villages, wage wars, and slowly build their civilization to the next stage. Much like Sim City games, you can assign land to different uses such as agriculture and residence.

that's feudal age.
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Excalibur42
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyMon Sep 20, 2010 2:16 am

krechur wrote:
these all sound great to me...how about a flora/plant editor to place orginal polants on our planets and adventures
yes PLEASE!
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DarkFish
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyMon Sep 20, 2010 3:01 am

I would like to see my own cells in cell stage, and also have a cell editor that is easier to get to.
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ReFrostE
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyMon Sep 20, 2010 3:54 am

Gamer111 wrote:
i would like that! they already have one but its glitchy and messed up! so a new fixed one would be cool! exited!

I downloaded a mod for the complete flora editor by Davo.
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http://aikawiifrostie.deviantart.com/
Pintoz
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyMon Sep 20, 2010 5:46 pm

Such great ideas..

I'm just a little sad no one comes up with nothing new.. Including me.
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Dark_Heroics
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyTue Sep 21, 2010 1:51 am

GACModGlass wrote:
Such great ideas..

I'm just a little sad no one comes up with nothing new.. Including me.

WHUT???? hellooo
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Pintoz
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyTue Sep 21, 2010 5:43 pm

Dark_Heroics wrote:
GACModGlass wrote:
Such great ideas..

I'm just a little sad no one comes up with nothing new.. Including me.

WHUT???? hellooo
Well, I mean. I heard comments and other posts on the sporum with the excatly same ideas.
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Daxter
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PostSubject: Re: Let's "build" an expansion pack!   Let's "build" an expansion pack! EmptyTue Sep 21, 2010 5:52 pm

Gelatino95 wrote:
I'm not sure if anyone has thought of this before, but there can be a rural stage in between tribal and civilization where your race will own farms, live in small villages, wage wars, and slowly build their civilization to the next stage. Much like Sim City games, you can assign land to different uses such as agriculture and residence.

I think that was an idea that Maxis came up with but decided that it wasn't going to go into the final game. Proof- http://spore.wikia.com/wiki/City_stage
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