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 Let's "build" an expansion pack!

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Daxter
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PostSubject: Re: Let's "build" an expansion pack!   Tue Sep 21, 2010 5:54 pm

camelfox wrote:
let's create the expantiobn pack of our dreams for spore.

i'll begin, and other people can add ideas.

first: an aquatic stage that can be merged with the creature stage, and amphibious creatures that can go in and out of water.

And also Camelfox I think that one was already thought of.
Proof-
Problems with animation.
Problems with navigation since you are in a 3 dimensional space.
Problems with camera calculating
Possible errors in alpha textures (this partly lead to the navigation problem as well)
Possibilty that the movement controls would be too much like the space stage
(all coming from http://spore.wikia.com/wiki/Aquatic_stage)
Though yes it would be cool if it was made but it would be complex with the moving. You'd have to devote many keys to certain moving.
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3D
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PostSubject: Re: Let's "build" an expansion pack!   Wed Sep 22, 2010 12:07 am

A voice pitch/speed option for Galactic Adventures. Also, an option to make "Epic" creatures which don't act like Epics. That would be really nice. Along with vehicles which you can take control of. The number one thing, though - choices, and branching dialogue. Really, could not Maxis create branching dialog? Maybe in a patch.

Signing off,
3DBlenderRender
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Gelatino95
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PostSubject: Re: Let's "build" an expansion pack!   Wed Sep 22, 2010 12:45 am

HunterSondee wrote:
Gelatino95 wrote:
I'm not sure if anyone has thought of this before, but there can be a rural stage in between tribal and civilization where your race will own farms, live in small villages, wage wars, and slowly build their civilization to the next stage. Much like Sim City games, you can assign land to different uses such as agriculture and residence.

I think that was an idea that Maxis came up with but decided that it wasn't going to go into the final game. Proof- http://spore.wikia.com/wiki/City_stage
Wow! I never even knew about that! I can't believe someone already thought of that...
It was such a good idea too!
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Daxter
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PostSubject: Re: Let's "build" an expansion pack!   Wed Sep 22, 2010 2:47 am

Gelatino95 wrote:
HunterSondee wrote:
Gelatino95 wrote:
I'm not sure if anyone has thought of this before, but there can be a rural stage in between tribal and civilization where your race will own farms, live in small villages, wage wars, and slowly build their civilization to the next stage. Much like Sim City games, you can assign land to different uses such as agriculture and residence.

I think that was an idea that Maxis came up with but decided that it wasn't going to go into the final game. Proof- http://spore.wikia.com/wiki/City_stage
Wow! I never even knew about that! I can't believe someone already thought of that...
It was such a good idea too!

One question are you being sarcastic? Yes it is a good idea though. Look at my posts in the "lets build a better spore" forum and read about them too cause i think they're good ideas
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Pintoz
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PostSubject: Re: Let's "build" an expansion pack!   Wed Sep 22, 2010 5:28 pm

3DBlenderRender wrote:
A voice pitch/speed option for Galactic Adventures. Also, an option to make "Epic" creatures which don't act like Epics. That would be really nice. Along with vehicles which you can take control of. The number one thing, though - choices, and branching dialogue. Really, could not Maxis create branching dialog? Maybe in a patch.

Signing off,
3DBlenderRender
Defiently. Great idea with the voice pithcing.
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Gelatino95
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PostSubject: Re: Let's "build" an expansion pack!   Wed Sep 22, 2010 10:04 pm

HunterSondee wrote:
One question are you being sarcastic? Yes it is a good idea though. Look at my posts in the "lets build a better spore" forum and read about them too cause i think they're good ideas
I meant that it would have been so much cooler if I thought of it myself. I still think that rural stage is a great idea and it's a shame they didn't include it in the game. There probably won't be any new expansion packs anytime soo, since Maxis is so busy with Darkspore.
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Dark_Heroics
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PostSubject: Re: Let's "build" an expansion pack!   Thu Sep 23, 2010 1:52 am

GACModGlass wrote:
Dark_Heroics wrote:
GACModGlass wrote:
Such great ideas..

I'm just a little sad no one comes up with nothing new.. Including me.

WHUT???? hellooo
Well, I mean. I heard comments and other posts on the sporum with the excatly same ideas.

saywhut? I thought that was my own idea... :'(
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Pintoz
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PostSubject: Re: Let's "build" an expansion pack!   Thu Sep 23, 2010 5:53 pm

Dark_Heroics wrote:
GACModGlass wrote:
Dark_Heroics wrote:
GACModGlass wrote:
Such great ideas..

I'm just a little sad no one comes up with nothing new.. Including me.

WHUT???? hellooo
Well, I mean. I heard comments and other posts on the sporum with the excatly same ideas.

saywhut? I thought that was my own idea... :'(
Well, i didn't only mean your idea!
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Daxter
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PostSubject: Re: Let's "build" an expansion pack!   Fri Sep 24, 2010 6:10 am

Gelatino95 wrote:
HunterSondee wrote:
One question are you being sarcastic? Yes it is a good idea though. Look at my posts in the "lets build a better spore" forum and read about them too cause i think they're good ideas
I meant that it would have been so much cooler if I thought of it myself. I still think that rural stage is a great idea and it's a shame they didn't include it in the game. There probably won't be any new expansion packs anytime soo, since Maxis is so busy with Darkspore.

Yes it is a good idea I admit. I think there should be a medieval stage where you have a castle.Hopefully nobody thought of THAT!
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PostSubject: Re: Let's "build" an expansion pack!   Today at 8:00 am

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