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 TEAM GAC1

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Pintoz
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:24 pm

camelfox wrote:
well, we need a few creatures the be placed around... ya know, make it a bit more nature-y
...Are you talking to me?
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:27 pm

yes.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:28 pm

Okay but.. I don't do creatures camel..

Lolwut?
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:30 pm

hm. ok.... so what do you do best?
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:31 pm

camelfox wrote:
hm. ok.... so what do you do best?
But! PROPS! I am signed as it! ...

EDIT: Oh.. You changed it..
well, I'm best at props, And making the nature on the planet!
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:49 pm

ok, so i'm going to put the new tribe members on the planet, then i want you to edit i and work with the plants that i have in the static ornaments to make a bit more flora. but not too much!
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:59 pm

http://www.spore.com/sporepedia#qry=usr-camelfox%7C500187326455%3Asast-500652403550 now complete with music and correct creatures.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 5:02 pm

Wait..

I have to add more flora? But not to much?
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 5:07 pm

All right, I'll start to get to work on some free roaming creatures to inhabit the planet. Tell me if you need anything else.

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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 5:13 pm

GACModGlass wrote:
Wait..

I have to add more flora? But not to much?

just tgo make it a bit more natural. also, if you see some places that need more effects, go for it.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 5:13 pm

camelfox wrote:
GACModGlass wrote:
Wait..

I have to add more flora? But not to much?

just tgo make it a bit more natural. also, if you see some places that need more effects, go for it.
Sure!
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 6:14 pm

I just played the most recent upload of the adventure. The peaceful tribe camel made was great except for one thing that completely ruined it: CELL EYES. Camel, you NEED to use real eyes. Otherwise, the outfitting and creature were pretty good. Besides that, the music in the valley was not appropriate for the situation. You only use that music when there's a battle or time limit in effect. May I suggest using a slowed down version of the "world percussion" music?

Maybe I'll make a revised version of the peaceful tribe you made, camel. Besides that, I think the edits of my military tribes could be improved. I can do that myself, and while I'm doing that, you can work on changing the music and speech of the NPCs.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 6:19 pm

Gelatino95 wrote:
I just played the most recent upload of the adventure. The peaceful tribe camel made was great except for one thing that completely ruined it: CELL EYES. Camel, you NEED to use real eyes. Otherwise, the outfitting and creature were pretty good. Besides that, the music in the valley was not appropriate for the situation. You only use that music when there's a battle or time limit in effect. May I suggest using a slowed down version of the "world percussion" music?

Maybe I'll make a revised version of the peaceful tribe you made, camel. Besides that, I think the edits of my military tribes could be improved. I can do that myself, and while I'm doing that, you can work on changing the music and speech of the NPCs.
It's not necessary doing another Gelo! I already got allowence from Camel to do a V3 and i'm already working on it! I'll take your tips! :D
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 6:35 pm

Gelatino95 wrote:
I just played the most recent upload of the adventure. The peaceful tribe camel made was great except for one thing that completely ruined it: CELL EYES. Camel, you NEED to use real eyes. Otherwise, the outfitting and creature were pretty good. Besides that, the music in the valley was not appropriate for the situation. You only use that music when there's a battle or time limit in effect. May I suggest using a slowed down version of the "world percussion" music?

Maybe I'll make a revised version of the peaceful tribe you made, camel. Besides that, I think the edits of my military tribes could be improved. I can do that myself, and while I'm doing that, you can work on changing the music and speech of the NPCs.


so you know, i used Boomer from my SPECIES series
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 6:48 pm

Well, just in case, I made a better peaceful tribe than my previous one. You don't have to use it if you're already making a better one, but it would bring joy to my soul if you do.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 6:49 pm

i like these guys. so if youd make a cheif, villagers and warriors, that would be awesym.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 6:52 pm

Hope this works...


It worked!
Now to some others:

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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 7:16 pm

Yay! Finally got is shared!

*Drumroll*
glasspinne: Hey, It ain't THAt exciting! xD

Anyway, Go see it here
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 7:29 pm

um i'm not too sure on the bridge. i MAY get rid of that river....
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 7:40 pm

camelfox wrote:
um i'm not too sure on the bridge. i MAY get rid of that river....
The bridge works fine! I've put upside down jumping platforms so it won't glitch!
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 8:17 pm

I just played the v3, and it is much improved! Like camel said, though, I don't know about the bridge... it looks nice, but seems unnecessary. Besides, using maxis-made props makes it look unprofessional. Besides that, the music was pretty good, the NPC text will still need to be changed, and some of the huts seem to be hovering above the ground. Once all that gets fixed, I think it's time to move on to storyline. I already have a good idea in my head.

So camel, do you mind if I make the v4?
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 8:19 pm

Yeah... We could take away the bridge..
It just means i have wasted 10 minutes of my life, But it's not such a big deal.. Wistle

...xD...

Anyway, I think we should decide the storyline as you said!
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 8:26 pm

On a separate note, I just made some additions for the friendly tribe.

I replaced the warrior with a shaman, because peaceful tribes don't usually have warriors.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 8:28 pm

They look great! They are PNG am i correct?
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 8:33 pm

Sorry I can't help! Just don't have a lot time.
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PostSubject: Re: TEAM GAC1   Today at 5:26 am

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