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 TEAM GAC1

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camelfox
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PostSubject: Re: TEAM GAC1   Fri Sep 03, 2010 4:29 pm

done deal
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camelfox
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PostSubject: Re: TEAM GAC1   Fri Sep 03, 2010 4:34 pm

um... there should be 2 villages right?
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Pintoz
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PostSubject: Re: TEAM GAC1   Fri Sep 03, 2010 4:36 pm

camelfox wrote:
um... there should be 2 villages right?
Yes, I assume..
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PostSubject: Re: TEAM GAC1   Fri Sep 03, 2010 4:37 pm

ok. i'll do one in the mountains... and yours in the valley.
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Pintoz
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PostSubject: Re: TEAM GAC1   Fri Sep 03, 2010 4:37 pm

camelfox wrote:
ok. i'll do one in the mountains... and yours in the valley.
Awesome! twisted
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Gelatino95
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PostSubject: Re: TEAM GAC1   Fri Sep 03, 2010 9:54 pm

I think one of the tribes, possibly the valley tribe, should be peaceful and religious, while the mountain tribe should be very military and war-like. Just to add some variety.

BTW, I think since the team is mostly alive again, we should start assigning roles. I can do creatures & outfitting if needed.
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camelfox
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PostSubject: Re: TEAM GAC1   Fri Sep 03, 2010 10:17 pm

well, for now i have maxis edited ones witch look really good, so we'll see. the planet is ready, and also, i switched it. the valley guys are military, and you are the peaceful ones.
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PostSubject: Re: TEAM GAC1   Fri Sep 03, 2010 10:18 pm

shareing it NOW
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camelfox
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PostSubject: Re: TEAM GAC1   Fri Sep 03, 2010 10:21 pm

http://www.spore.com/sporepedia#qry=sast-500651978939


excuseth me for the tripple post
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Gelatino95
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 1:02 am

I just looked at the planet, it was GREAT, great job camel. However, we are definitely capable of making better tribe members (no offense to you, of course) and the huts will have to be replaced with buildings. I suppose I'll start making new tribe members. If somebody else could make huts and show us on this thread, that would be great.
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camelfox
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 1:24 am

hm. i think the huts shouldn't be replaced, but we'll deal with that later.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 1:52 am

They have huts in the static objects (ones that were actually in the tribal stage)!
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camelfox
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PostSubject: RESERVED FOR STORY-LINE   Sat Sep 04, 2010 1:54 am

RESERVED FOR STORY-LINE

starting text: You check the fridge and realize that your ship no-longer contains food! you detect a tribe on the nearest planet, and beam down to see if they might give you a bite to eat.

ACT 1
act name:
act description:

First Part:

Second Part:

Third Part:


ACT 2
act name:
act description:

First Part:

Second Part:

Third Part:


ACT 3
act name:
act description:

First Part:

Second Part:

Third Part:


ACT 4
act name:
act description:

First Part:

Second Part:

Third Part:


ACT 5
act name:
act description:

First Part:

Second Part:

Third Part:


ACT 6
act name:
act description:

First Part:

Second Part:

Third Part:


ACT 7
act name:
act description:

First Part:

Second Part:

Third Part:


ACT 8
act name:
act description:

First Part:

Second Part:

Third Part:

Winning text:
Loosing Text:



Last edited by camelfox on Sun Sep 05, 2010 12:45 am; edited 1 time in total
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 1:55 am

byball9 wrote:
They have huts in the static objects (ones that were actually in the tribal stage)!
those are the ones i used.... why's gello upset?
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 2:22 am

Oh... never mind then.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 2:23 am

lol
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Gelatino95
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 2:32 am

I'm not upset, I just think using real, unique buildings would look more professional. But obviously I'm outnumbered on that argument.

By the way, I just made a new species for the mountain tribe.

They're called Turando (this can be changed if you don't like it) and I plan for them to be the peaceful tribe. If you don't like them, it's okay to say so! (I personally think this is not my best work)
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 2:55 am

Sorry, have not been in this place for ages. But I'm planning to move back in, if you guys want me to. I can start working on some creatures that we could then use for in the adventure as. Shall I say "Biological scenery"

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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 3:08 am

Welcome back Star! I just finished the military tribe. I think I did a much better job on this one than the previous.

It's called the Ravisha, please check it out in-game if possible.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 11:09 am

It looks cool! Hey camel, Could you make it a PNG?

No, You don't have to.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 3:16 pm

Gelatino95 wrote:
Welcome back Star! I just finished the military tribe. I think I did a much better job on this one than the previous.

It's called the Ravisha, please check it out in-game if possible.


that's the one i like. mind if i try MY hand for the peaceful tribe? ans also, we're gonna want the King, Villagers and warriors to look diffrent, if you want, you ccan do that, but otherwise, i'd be happy to edit the outfit a bit.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 3:58 pm

So, What kinda of props/buildings do you guys want me to do? I could also do nature props you know...
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:05 pm

well, we need a few creatures the be placed around... ya know, make it a bit more nature-y
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Gelatino95
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:18 pm

Camel, I would be very happy if you could replace the peaceful tribe. I really didn't like mine anyway. But just so we're clear, we're NOT replacing the military tribe.

If you need me to do something, let me know, and until then I need to work on my cryptid adventure.
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PostSubject: Re: TEAM GAC1   Sat Sep 04, 2010 4:20 pm

but it's OK to make a few edits to make three slightly diffrent versions of the military guys?
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