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 a few adventure notes

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camelfox
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PostSubject: a few adventure notes   Fri Jul 02, 2010 1:06 am

um... so.

1.

should you be able to make underground passages in the adventure editor?

2. is complexity a joke?

3. should there be unlimited acts?

4. should ann engine translate your adventures for people of other countrys?

5. should there be a better way of linking up a seriese?
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Gelatino95
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PostSubject: Re: a few adventure notes   Fri Jul 02, 2010 1:40 am

1. I have always wanted to make underground passages. There are always times when I want a path to go through a mountain or something like that. In addition, it would make caves look better.

2. I hate complexity. I once made this epic spaceship interior, but couldn't finish it due to complexity. But if you disguise gates as props instead of using buildings or vehicles, it drastically cuts down on complexity.

3. That would be pretty cool, but it would allow people to make adventures that are too long and boring and may take up too much complexity to make the additional acts worthwhile.

4. Yes, but translators are sometimes not accurate and you would have to use completely proper grammar throughout the entire adventure for it to work.

5. There should probably be a kind of special sporecast for putting parts of a series in. And you can put this in your list of questions if you wish: Should there be a way of making adventure series always played in the right order or never played in space stage? I hate playing the middle of a series in space stage.
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camelfox
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PostSubject: Re: a few adventure notes   Fri Jul 02, 2010 1:41 am

almost like linking the seriese. you could tag it: SEIRES:seriese name and they would be grouped so clicking on one brings up links to all f them
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Dark_Heroics
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PostSubject: Re: a few adventure notes   Fri Jul 02, 2010 2:01 am

yes, yes, yes, yes and... yes
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PostSubject: Re: a few adventure notes   Fri Jul 02, 2010 2:06 am

i really hate complextity! MAD but the reason there is a complexity meter is that it can't handle everything! what if a adventure had over two millon bulidings in it how to you think your computer would handle that?
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krechur
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PostSubject: Re: a few adventure notes   Fri Jul 02, 2010 4:38 am

I say...Yes to all
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Pintoz
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PostSubject: Re: a few adventure notes   Mon Jul 05, 2010 12:46 pm

Complexity is stupid, But there are ways to make things easier! Dusguise all objects, Buldings as blue gates! That way you save much more complexity!
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Drago183
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PostSubject: Re: a few adventure notes   Tue Jul 06, 2010 4:51 am

I agree to what camelfox says. I don't really have any issues on complexity because I use blue gates alot! and I also don't really have a problem with it.
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PostSubject: Re: a few adventure notes   Today at 11:42 am

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