| When September Ends | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: When September Ends Sat Nov 13, 2010 12:39 am | |
| it's a new adventure tht i have been sorta planning. i'll let you hear it.
it;s going to be a dark, cold rainy sort of adventure a deep thing. meaningful charectors, deep personalities and good dialague.
i want it to have to do with an alien landing, government cover up, acceptance, and deep morals. so... yeah. i havent really peiced anything together yet, but i'd like to see what everyone thinks. | |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: When September Ends Sat Nov 13, 2010 12:51 am | |
| Fundamentally, I would suggest that the central cast is confined to a relatively small number of characters whom you interact with often. I believe this way makes it easier to add depth to individuals and for players to keep track of character development. Also it makes it all the sweeter when you eventually kill one of them off. Ah, some of the comments I've had... And that was just the inanimate ship... | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: When September Ends Sat Nov 13, 2010 12:52 am | |
| do you like the idea though?
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Pintoz Moderator
Posts : 2485 Upvotes: : 4 Join date : 2010-06-19 Age : 27 Location : Everywhere, nowhere.
| Subject: Re: When September Ends Sat Nov 13, 2010 12:53 am | |
| How about...
..A conspicary. | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: When September Ends Sat Nov 13, 2010 12:54 am | |
| oh glass, the 2 badges would look better on oposite sides of the sig. | |
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Pintoz Moderator
Posts : 2485 Upvotes: : 4 Join date : 2010-06-19 Age : 27 Location : Everywhere, nowhere.
| Subject: Re: When September Ends Sat Nov 13, 2010 12:56 am | |
| - camelfox wrote:
- oh glass, the 2 badges would look better on oposite sides of the sig.
Good idea. Will do. | |
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Guest Guest
| Subject: Re: When September Ends Sat Nov 13, 2010 12:58 am | |
| - camelfox wrote:
- oh glass, the 2 badges would look better on oposite sides of the sig.
@CamelFox Remember to stay on topic. You could of PM Glass that. *On Topic*It sounds great Camel! Can't wait to play it when it's done! |
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Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: When September Ends Sat Nov 13, 2010 12:59 am | |
| Hmm, story-focused alien conspiracy series? Sounds good, if challenging to write. | |
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Pintoz Moderator
Posts : 2485 Upvotes: : 4 Join date : 2010-06-19 Age : 27 Location : Everywhere, nowhere.
| Subject: Re: When September Ends Sat Nov 13, 2010 1:00 am | |
| - Gamer027 wrote:
- camelfox wrote:
- oh glass, the 2 badges would look better on oposite sides of the sig.
@CamelFox Remember to stay on topic. You could of PM Glass that.
*On Topic*
It sounds great Camel! Can't wait to play it when it's done! It's only one post Gamer.. -__- | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: When September Ends Sat Nov 13, 2010 1:00 am | |
| i'm a writer. not published but close once. so no worries. i have a draft book a bit like this. | |
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Epsilon Purple spice
Posts : 689 Upvotes: : 14 Join date : 2010-10-26 Location : Killing Titans.
| Subject: Re: When September Ends Sat Nov 13, 2010 1:12 am | |
| I like the title more than anything at the moment. It's probably because it is rhetorical in a way, instead of "The end of September" which IMO, doesn't sound as compelling. The plot certainly sounds good, just remember to execute it well. Explaining deep personalities require good dialogue and the audiences interest. Make the characters "relatable" or easy to go with. I thoroughly look forward to it! | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: When September Ends Sat Nov 13, 2010 1:15 am | |
| thanks! i may release a BETA sometime on my alt. | |
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Gelatino95 Silver Spice
Posts : 3501 Upvotes: : 9 Join date : 2010-06-27 Age : 28 Location : Dinosaur Planet
| Subject: Re: When September Ends Sat Nov 13, 2010 2:41 am | |
| One thing I can suggest to you: Don't make too many characters. The average adventure player isn't used to following elaborate story lines, and only a few of them will actually play through all the parts. Well-developed characters are definitely necessary, but don't overdo it. Good luck with this! | |
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Dark_Heroics Bronze Spice
Posts : 1337 Upvotes: : 0 Join date : 2010-06-20 Age : 29 Location : Canada, land of hockey, syrup and cold!
| Subject: Re: When September Ends Sat Nov 13, 2010 2:48 am | |
| it really sounds like you're getting out of your box. sounds deep, roswell-y and definitely on the PLAY list | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: When September Ends Sat Nov 13, 2010 3:21 am | |
| out of my box? you suggesting something there...? | |
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Dark_Heroics Bronze Spice
Posts : 1337 Upvotes: : 0 Join date : 2010-06-20 Age : 29 Location : Canada, land of hockey, syrup and cold!
| Subject: Re: When September Ends Sat Nov 13, 2010 4:02 am | |
| yeah... you've made a lot of creature and tribal adventures. it's not like that's bad. actually they're really good, and now your trying something new... so cheers! | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: When September Ends Sat Nov 13, 2010 4:14 am | |
| ive finnished the crash scene. it's really epic. | |
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Pintoz Moderator
Posts : 2485 Upvotes: : 4 Join date : 2010-06-19 Age : 27 Location : Everywhere, nowhere.
| Subject: Re: When September Ends Sat Nov 13, 2010 11:10 am | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: When September Ends Sat Nov 13, 2010 3:28 pm | |
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Pintoz Moderator
Posts : 2485 Upvotes: : 4 Join date : 2010-06-19 Age : 27 Location : Everywhere, nowhere.
| Subject: Re: When September Ends Sat Nov 13, 2010 3:29 pm | |
| - camelfox wrote:
- i did.
Yay! | |
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Gelatino95 Silver Spice
Posts : 3501 Upvotes: : 9 Join date : 2010-06-27 Age : 28 Location : Dinosaur Planet
| Subject: Re: When September Ends Sun Nov 14, 2010 2:27 am | |
| You should post some screenshots, unless you're worried about giving too much information away. | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: When September Ends Sun Nov 14, 2010 4:20 am | |
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Pintoz Moderator
Posts : 2485 Upvotes: : 4 Join date : 2010-06-19 Age : 27 Location : Everywhere, nowhere.
| Subject: Re: When September Ends Sun Nov 14, 2010 11:25 am | |
| Very nice pics Camel! But i think you should make it crash in a valley, and not in open space. | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: When September Ends Sun Nov 14, 2010 4:45 pm | |
| whoever said i was done with the scenery? | |
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Dark_Heroics Bronze Spice
Posts : 1337 Upvotes: : 0 Join date : 2010-06-20 Age : 29 Location : Canada, land of hockey, syrup and cold!
| Subject: Re: When September Ends Sun Nov 14, 2010 9:03 pm | |
| I think it should be in a denser forest, so you can make trees bent over and crushed, or even on fire if the crash was recent | |
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