Latest topics | » It is time for our yearly pilgrimage. by Terwynd Mon Dec 11, 2023 12:06 pm
» my forum now by lonestar4 Mon Jun 29, 2020 4:41 am
» Press F by Dark_Plague Wed Oct 17, 2018 2:41 pm
» Happy Inactivity Anniversary by Potatrobot Mon Oct 16, 2017 3:29 am
» Hi guys by Sean1M Sun Oct 16, 2016 8:29 am
» -Three- Sentence Tale (REBOOT) by Terwynd Wed Sep 21, 2016 8:08 am
» Music Appreciation (Forum Game) by Terwynd Tue Aug 30, 2016 7:23 am
» Your very own art by ReFrostE Fri Mar 25, 2016 2:58 am
» Game Night 'To-buy' List by Terwynd Wed Mar 09, 2016 5:21 pm
» Sentain IC by Potatrobot Thu Feb 25, 2016 5:14 pm
» MC realms by camelfox Sun Jan 03, 2016 12:51 am
» Photoshop game by Dark_Plague Mon Dec 14, 2015 2:29 am
» Tate's renders -- Now in college by Potatrobot Wed Nov 18, 2015 7:24 am
» Warframe — Because Space Ninjas by Delta Sun Oct 18, 2015 2:31 pm
» Random & Crazy Pictures by Dark_Plague Tue Sep 15, 2015 4:12 am
» Stars Without Number OOC – Lifepath and Hacking Added by Terwynd Sun Aug 09, 2015 4:02 am
» Hey guys... by Talvox Wed Jul 15, 2015 2:38 am
» New Super Smash Bros. Game announced for teh Wii U and 3DS by Potatrobot Thu Jul 09, 2015 1:29 pm
» What are your favorite youtube videos? by Terwynd Tue Jun 30, 2015 9:32 pm
|
Top posting users this week | |
| | a few adventure notes | |
| | Author | Message |
---|
camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: a few adventure notes Fri Jul 02, 2010 1:06 am | |
| um... so.
1.
should you be able to make underground passages in the adventure editor?
2. is complexity a joke?
3. should there be unlimited acts?
4. should ann engine translate your adventures for people of other countrys?
5. should there be a better way of linking up a seriese? | |
| | | Gelatino95 Silver Spice
Posts : 3501 Upvotes: : 9 Join date : 2010-06-27 Age : 28 Location : Dinosaur Planet
| Subject: Re: a few adventure notes Fri Jul 02, 2010 1:40 am | |
| 1. I have always wanted to make underground passages. There are always times when I want a path to go through a mountain or something like that. In addition, it would make caves look better.
2. I hate complexity. I once made this epic spaceship interior, but couldn't finish it due to complexity. But if you disguise gates as props instead of using buildings or vehicles, it drastically cuts down on complexity.
3. That would be pretty cool, but it would allow people to make adventures that are too long and boring and may take up too much complexity to make the additional acts worthwhile.
4. Yes, but translators are sometimes not accurate and you would have to use completely proper grammar throughout the entire adventure for it to work.
5. There should probably be a kind of special sporecast for putting parts of a series in. And you can put this in your list of questions if you wish: Should there be a way of making adventure series always played in the right order or never played in space stage? I hate playing the middle of a series in space stage. | |
| | | camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 28 Location : here you idiot.
| Subject: Re: a few adventure notes Fri Jul 02, 2010 1:41 am | |
| almost like linking the seriese. you could tag it: SEIRES:seriese name and they would be grouped so clicking on one brings up links to all f them | |
| | | Dark_Heroics Bronze Spice
Posts : 1337 Upvotes: : 0 Join date : 2010-06-20 Age : 29 Location : Canada, land of hockey, syrup and cold!
| Subject: Re: a few adventure notes Fri Jul 02, 2010 2:01 am | |
| yes, yes, yes, yes and... yes | |
| | | Guest Guest
| Subject: Re: a few adventure notes Fri Jul 02, 2010 2:06 am | |
| i really hate complextity! but the reason there is a complexity meter is that it can't handle everything! what if a adventure had over two millon bulidings in it how to you think your computer would handle that? |
| | | krechur Pink Spice
Posts : 192 Upvotes: : 0 Join date : 2010-06-14 Location : United States
| Subject: Re: a few adventure notes Fri Jul 02, 2010 4:38 am | |
| | |
| | | Pintoz Moderator
Posts : 2485 Upvotes: : 4 Join date : 2010-06-19 Age : 27 Location : Everywhere, nowhere.
| Subject: Re: a few adventure notes Mon Jul 05, 2010 12:46 pm | |
| Complexity is stupid, But there are ways to make things easier! Dusguise all objects, Buldings as blue gates! That way you save much more complexity! | |
| | | Drago183 Pink Spice
Posts : 234 Upvotes: : 0 Join date : 2010-06-27 Age : 25 Location : United States, home of the famous...something.
| Subject: Re: a few adventure notes Tue Jul 06, 2010 4:51 am | |
| I agree to what camelfox says. I don't really have any issues on complexity because I use blue gates alot! and I also don't really have a problem with it. | |
| | | Sponsored content
| Subject: Re: a few adventure notes | |
| |
| | | | a few adventure notes | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |