| Building Tips... | |
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+4Fosta Pintoz Dark_Heroics 3D 8 posters |
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3D Admin
Posts : 879 Upvotes: : 8 Join date : 2010-07-01 Location : New Mexico, USA
| Subject: Building Tips... Thu Jul 01, 2010 7:08 am | |
| Most of you probably known these tips already, but I thought for those who don't this could be very useful. It took me a while to figure some of these out.
1. Change the height of a building or wall by holding CTR+Dragging with the mouse. 2. For flat ground, use the "Raise Ground Square" To it's full extent. 3. The "Static Objects" has some excellent building blocks when you search "Colony" 4. If you're making a Maze or Puzzle which you want to be fair, put a roof over the top (I use a gate) and make it invisible. That way, the Camera will not get stuck on it. 5. Hit CTR+ALT+C to move your camera freely from your character. BEWARE: Do not hold CTRL+ALT while hitting the arrow keys. It will rotate your computer screen. I'm not kidding. 6. Heretic Walls are great for almost any occasion. 7. (Dark_Heroics) use the bottom of Jump Pads for walls, ceilings, and floors (Make them invisible) instead of gates because they don't hum.
I hope this will help some people, although please to be careful about the CTRL+ALT thing. It can be fixed by hitting the arrow keys in the proper rotational combination to revert your screen back. Happy building!
Signing off, 3DBlenderRender
Last edited by 3DBlenderRender on Fri Jul 02, 2010 2:02 am; edited 1 time in total | |
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Dark_Heroics Bronze Spice
Posts : 1337 Upvotes: : 0 Join date : 2010-06-20 Age : 29 Location : Canada, land of hockey, syrup and cold!
| Subject: Re: Building Tips... Thu Jul 01, 2010 8:13 am | |
| I've got another: use the bottom of jump pads as invisible walls, ceilings and floors, as they don't hum like gates in-game | |
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Pintoz Moderator
Posts : 2485 Upvotes: : 4 Join date : 2010-06-19 Age : 27 Location : Everywhere, nowhere.
| Subject: Re: Building Tips... Thu Jul 01, 2010 11:00 am | |
| Put a object on a connector to rotate it.. using TAB! Could be usefull to do art or more detailed buildings.. | |
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3D Admin
Posts : 879 Upvotes: : 8 Join date : 2010-07-01 Location : New Mexico, USA
| Subject: Re: Building Tips... Fri Jul 02, 2010 2:00 am | |
| Glasspinne - What do you mean by "Connector"? Thank you both for your tips - I will add them shortly.
Signing off, 3DBlenderRender | |
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Fosta
Posts : 7 Upvotes: : 0 Join date : 2010-07-02
| Subject: Re: Building Tips... Fri Jul 02, 2010 10:39 pm | |
| wow great tips! i'm getting spore ina month. then i'll use them. | |
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Drago183 Pink Spice
Posts : 234 Upvotes: : 0 Join date : 2010-06-27 Age : 25 Location : United States, home of the famous...something.
| Subject: Re: Building Tips... Sun Jul 04, 2010 1:13 am | |
| I got one! So your captain is moving to a teleporter. When He/She gets teleported, move the end of the teleporter on the top of an upside down jump pad. In all acts, set the jumppad to be not there by clicking the eye to close. Now set the end of the teleporter to be invisible and move it on top of the floating jump pad. So now, when your captai moves to a teleporter and teleports to the other end, he looks like he was being dropped from the sky. an xample would be the Snowglobe adventure made by the Robot Chicken people. | |
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julius94 Red Spice
Posts : 20 Upvotes: : 0 Join date : 2010-07-14
| Subject: Re: Building Tips... Wed Jul 14, 2010 6:04 pm | |
| what is heretic walls in nr.6? maybe I don't know because my game is in German not English...
I also know a cool glitch with building creatures: 1 make a part of the torso the smallest that it can be. 2 Then you should drag it totally down to the floor of the editor. 3 take a limb (arm/leg) and put it at the end of the thin part. 4 size it up to its maximum size. 5 if you move it up only a very small bit, you will notice that it sort of hops up (I don't know how to explain this better, but you will notice). 6 make it the smallest possible size. now the limb won't touch the torso anymore. as soon as this happens, it will become invisible! (the hands/feet and any other parts attacked to the limb will stay visible though).
this was my invisible limb glitch i got it from https://www.youtube.com/watch?v=vA3ZnISBzWM | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 27 Location : here you idiot.
| Subject: Re: Building Tips... Wed Jul 14, 2010 6:07 pm | |
| yeah. that's called invisi limbs. | |
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Dark_Heroics Bronze Spice
Posts : 1337 Upvotes: : 0 Join date : 2010-06-20 Age : 29 Location : Canada, land of hockey, syrup and cold!
| Subject: Re: Building Tips... Wed Jul 14, 2010 9:33 pm | |
| I've got another. you know how teleporters are so fast and dis-coordinating? try making the teleporter of an elevator lead to, say, an enclosed box, where you land on another teleporter. The player will be in the box for about two seconds, but you could maybe provide a view, or play some smooth jazz. | |
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alienzombies Blue Spice
Posts : 83 Upvotes: : 0 Join date : 2010-07-14 Age : 29 Location : USA, the land of the broke
| Subject: Re: Building Tips... Wed Jul 14, 2010 10:02 pm | |
| here's one I discovered,if you make one creature invisiable for the act and put another creature on it, you won't get that "CREATURES CAN NOT BE TOO CLOSE" message, easier done than said. You can make a creature "stand exactly where the other was" just play my adventure "Clark and stanley's timeorewindo"
Last edited by alienzombies on Wed Jul 14, 2010 11:48 pm; edited 1 time in total | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 27 Location : here you idiot.
| Subject: Re: Building Tips... Wed Jul 14, 2010 10:04 pm | |
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alienzombies Blue Spice
Posts : 83 Upvotes: : 0 Join date : 2010-07-14 Age : 29 Location : USA, the land of the broke
| Subject: Re: Building Tips... Wed Jul 14, 2010 10:24 pm | |
| oh and turn a blue, red, etc, gate into a spaceship, now you can make "landed" ships or "massive crusiers" above the reach of normal ships
Last edited by alienzombies on Wed Jul 14, 2010 11:47 pm; edited 1 time in total | |
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alienzombies Blue Spice
Posts : 83 Upvotes: : 0 Join date : 2010-07-14 Age : 29 Location : USA, the land of the broke
| Subject: Re: Building Tips... Wed Jul 14, 2010 11:35 pm | |
| just found this out, teleporter exits DON'T HAVE HEIGHT LIMITS!!! now you can put them as high as you want. | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 27 Location : here you idiot.
| Subject: Re: Building Tips... Wed Jul 14, 2010 11:39 pm | |
| yeah... but you have to be careful you can loose it if you don't hold on LOL | |
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alienzombies Blue Spice
Posts : 83 Upvotes: : 0 Join date : 2010-07-14 Age : 29 Location : USA, the land of the broke
| Subject: Re: Building Tips... Thu Jul 15, 2010 12:24 am | |
| HOW TO MAKE UNDERWATER AREAS: 1. go to terraform mode and place a hole. 2. go to effects and get a Pond/toxic pond/ effect. 3. place it in the hole and size it to max size. 4. now raise it to the rim of the hole. (if your area is bigger use more pond effects 5. add Aatini reeds for kelp effects 6. add bubbles to make it seem underwater, 7. and finaly add creatures! | |
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alienzombies Blue Spice
Posts : 83 Upvotes: : 0 Join date : 2010-07-14 Age : 29 Location : USA, the land of the broke
| Subject: Re: Building Tips... Thu Jul 15, 2010 12:27 am | |
| to speed up or slow down music, just simply turn the ring around the music effect icon (only music from music tab) | |
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Guest Guest
| Subject: Re: Building Tips... Thu Jul 15, 2010 1:14 am | |
| great tips! alienzombies! but you should make a new thread instead of saying all your tips in this topic! |
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Drago183 Pink Spice
Posts : 234 Upvotes: : 0 Join date : 2010-06-27 Age : 25 Location : United States, home of the famous...something.
| Subject: Re: Building Tips... Thu Jul 15, 2010 4:21 pm | |
| Lol gamer111. he did now:) | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 27 Location : here you idiot.
| Subject: Re: Building Tips... Thu Jul 15, 2010 4:24 pm | |
| - Dark_Heroics wrote:
- I've got another. you know how teleporters are so fast and dis-coordinating? try making the teleporter of an elevator lead to, say, an enclosed box, where you land on another teleporter. The player will be in the box for about two seconds, but you could maybe provide a view, or play some smooth jazz.
i have that in my newest adventure.. | |
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Dark_Heroics Bronze Spice
Posts : 1337 Upvotes: : 0 Join date : 2010-06-20 Age : 29 Location : Canada, land of hockey, syrup and cold!
| Subject: Re: Building Tips... Thu Jul 15, 2010 6:57 pm | |
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camelfox Bronze Spice
Posts : 1915 Upvotes: : 4 Join date : 2010-06-11 Age : 27 Location : here you idiot.
| Subject: Re: Building Tips... Thu Jul 15, 2010 11:00 pm | |
| the beta test. in test section go to Xenoplanet Dottispotti V the test version is there. | |
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