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Top posting users this week | |
| | Need some adventure editor advice | |
| | Author | Message |
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byball9 Purple spice
Posts : 601 Upvotes: : 1 Join date : 2010-06-30 Age : 1929 Location : It's on a need-to-know basis, and you probably don't want to know
| Subject: Need some adventure editor advice Tue Feb 22, 2011 12:43 am | |
| I'm making a new adventure that's similar to Call of Duty Zombies (inside the Pentagon) but I've hit sort of a roadblock. Inside the building the zombies aren't aware of you, so they won't attack, which defeats the whole real feel of the adventure. If you have any solutions, PLEASE post them. If I cant get this fixed, I guess i'll have to move it outdoors.
Thanks! | |
| | | Delta Admin
Posts : 2281 Upvotes: : 84 Join date : 2010-10-11
| Subject: Re: Need some adventure editor advice Tue Feb 22, 2011 12:45 am | |
| Use blue gates disguised as buildings instead of actual buildings to make your interior. The former doesn't block line of sight. | |
| | | byball9 Purple spice
Posts : 601 Upvotes: : 1 Join date : 2010-06-30 Age : 1929 Location : It's on a need-to-know basis, and you probably don't want to know
| Subject: Re: Need some adventure editor advice Tue Feb 22, 2011 12:47 am | |
| Ah ha! Perfect!
Thanks Delta! | |
| | | Dark_Heroics Bronze Spice
Posts : 1337 Upvotes: : 0 Join date : 2010-06-20 Age : 29 Location : Canada, land of hockey, syrup and cold!
| Subject: Re: Need some adventure editor advice Tue Feb 22, 2011 2:49 am | |
| the thing with that is, for me at least, I can't get the AI to MOVE. it's annoying, so be careful. I also think you're supposed to make separated walls, ceilings and floors | |
| | | -NOX- Green Spice
Posts : 340 Upvotes: : 4 Join date : 2010-10-06 Age : 25 Location : Wouldn't you like to know...
| Subject: Re: Need some adventure editor advice Tue Feb 22, 2011 2:52 am | |
| Use telePorters disguised as doors on the outside to teleport you to the "interior" built somewhere else on the planet. | |
| | | Gelatino95 Silver Spice
Posts : 3501 Upvotes: : 9 Join date : 2010-06-27 Age : 28 Location : Dinosaur Planet
| Subject: Re: Need some adventure editor advice Tue Feb 22, 2011 3:34 am | |
| Imagine that an invisible box is drawn around a building part, like a wall or floor. This invisible box acts as a solid wall for creatures, awareness-wise. That means a creature cannot see through these invisible boxes. If a creature is inside one of these boxes, then they can't see anything because it's like being put inside a solid wall. Maxis did this to cut down on awareness complexity. This is not a problem with gates because creatures are not aware of them at all. That's why it's best to make interiors out of disguised gates. | |
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