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byball9
Purple spice
Purple spice
byball9


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PostSubject: Need some adventure editor advice   Need some adventure editor advice EmptyTue Feb 22, 2011 12:43 am

I'm making a new adventure that's similar to Call of Duty Zombies (inside the Pentagon) but I've hit sort of a roadblock. Inside the building the zombies aren't aware of you, so they won't attack, which defeats the whole real feel of the adventure. If you have any solutions, PLEASE post them. If I cant get this fixed, I guess i'll have to move it outdoors.

Thanks!
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Delta
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Delta


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Need some adventure editor advice Empty
PostSubject: Re: Need some adventure editor advice   Need some adventure editor advice EmptyTue Feb 22, 2011 12:45 am

Use blue gates disguised as buildings instead of actual buildings to make your interior. The former doesn't block line of sight. Wizard
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byball9
Purple spice
Purple spice
byball9


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PostSubject: Re: Need some adventure editor advice   Need some adventure editor advice EmptyTue Feb 22, 2011 12:47 am

Ah ha! Perfect!

Thanks Delta!
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Dark_Heroics
Bronze Spice
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Dark_Heroics


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PostSubject: Re: Need some adventure editor advice   Need some adventure editor advice EmptyTue Feb 22, 2011 2:49 am

the thing with that is, for me at least, I can't get the AI to MOVE. it's annoying, so be careful. I also think you're supposed to make separated walls, ceilings and floors
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-NOX-
Green Spice
Green Spice
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PostSubject: Re: Need some adventure editor advice   Need some adventure editor advice EmptyTue Feb 22, 2011 2:52 am

Use telePorters disguised as doors on the outside to teleport you to the "interior" built somewhere else on the planet.
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Gelatino95
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PostSubject: Re: Need some adventure editor advice   Need some adventure editor advice EmptyTue Feb 22, 2011 3:34 am

Imagine that an invisible box is drawn around a building part, like a wall or floor. This invisible box acts as a solid wall for creatures, awareness-wise. That means a creature cannot see through these invisible boxes. If a creature is inside one of these boxes, then they can't see anything because it's like being put inside a solid wall. Maxis did this to cut down on awareness complexity. This is not a problem with gates because creatures are not aware of them at all. That's why it's best to make interiors out of disguised gates.
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