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 Byball9's Adventure Secret: 'Living Cannons'

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byball9
Purple spice
Purple spice


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Age : 1921
Location : It's on a need-to-know basis, and you probably don't want to know

PostSubject: Byball9's Adventure Secret: 'Living Cannons'   Sun Jan 30, 2011 3:06 am

Have you ever wanted to add some realistic flak or cannon fire to an adventure, or wanted a cool way to attack an enemy? Well I've got a secret that i discovered about 9 months ago that I'm going to share:

I called my invention 'L-RIB' (Long Range Infantry Bombardment)

What it is living creatures carrying bombs into teleporters and then teleporting out into a jump pad (or not) carrying the bomb, which is now active.

Here's how you do it:

Step 1: Get a small creature that can glide or fly (this helps in the making it look realistic) and find a bomb (depending on what you want to do, medium or long are the best choices: medium is good for flak while long is good for artillery fire). Disguise the bomb a shell to make it look realistic (or just leave it plain)

Step 2: Go to the advanced behavior panel (ctrl while clicking on a normal behavioral square) And take off all the all the behavior panes. Now put in a 'pick up' panel and set it to pick up the bomb when aware of the bomb (be sure the creature has awareness). Now put a behavioral panel people the 'pick up' and tell it to move to the teleporter when carrying the bomb.

Step 3: Set up the teleporter so the exit module is right in the center of the jump pad (make sure the exit arrow is set outward) and make the bomb-carrying creature move to the teleporter

Step 4: Make the creature and bomb respawn (make sure bomb respawns before the creature) Ex: Creature respawns every 1 sec, bomb respawns every o sec. Lower the health of the creature to the point where the damage from the bomb will kill it.

Step 5: Make the jump pad invisible and put it right before the barrel of a cannon. Also make the teleporter exit module invisible.

Step 6: Play the adventure and get out of the way!

I made an adventure about 8 months ago that explains this process in great detail:

http://www.spore.com/sporepedia#qry=usr-byball9%7C500203593860%3Asast-500551466769%3Apg-1160



It's not very good but it gets the point across

If you have any questions please post them!
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BurninatingFreez
Pink Spice
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Age : 20
Location : USA east coast! Nothing more specific unless it is your life goal to know.

PostSubject: Re: Byball9's Adventure Secret: 'Living Cannons'   Sun Jan 30, 2011 3:27 am

I love this method
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Gelatino95
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PostSubject: Re: Byball9's Adventure Secret: 'Living Cannons'   Sun Jan 30, 2011 4:12 am

I've heard of this method before. I actually heard something similar from a creator named Hurtigen. You make a circular black creature (Like a cannon ball) and use an invisible jump pad to place the creature right next to the end of a cannon. Then, place a mine right inside the barrel of the cannon. Have the mine and the creature respawn at the same time. That way, when you play the adventure, a cannon ball will fly out propelled by the explosion of the mine, making it look realistic.
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byball9
Purple spice
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PostSubject: Re: Byball9's Adventure Secret: 'Living Cannons'   Sun Jan 30, 2011 4:24 am

With my method you can make 'explosive cannon balls'

But I've used that method too
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PostSubject: Re: Byball9's Adventure Secret: 'Living Cannons'   Today at 11:53 pm

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