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AuthorMessage
Darkshadow
Purple spice
Purple spice
Darkshadow


Posts : 587
Upvotes: : 16
Join date : 2011-06-18
Age : 25
Location : Somewhere out there

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PostSubject: The Shifting Sands Feedback request   The Shifting Sands Feedback request EmptyThu Jun 23, 2011 3:54 am

Link:http://www.spore.com/sporepedia#qry=ftr-adventure%3Ausr-BenBoop%7C500221272052%3Asast-500751215204
I am trying to improve my adventure creating skills,so I would appreciate some constructive critisism on my newest adventure.Please do not insult my work though.
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Gelatino95
Silver Spice
Silver Spice
Gelatino95


Posts : 3501
Upvotes: : 9
Join date : 2010-06-27
Age : 28
Location : Dinosaur Planet

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PostSubject: Re: The Shifting Sands Feedback request   The Shifting Sands Feedback request EmptyThu Jun 23, 2011 4:03 am

Looks cool from what I've seen. I'll play it eventually, and if you're really lucky, I'll add it to my Gelatino's Playlist sporecast.

Hey, that gives me an idea...
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http://www.spore.com/view/myspore/Gelatino95
DarkFish
Purple spice
Purple spice
DarkFish


Posts : 913
Upvotes: : 1
Join date : 2010-08-29
Location : SPAAAAAAAAAAAAAAAAAAAACE

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PostSubject: Re: The Shifting Sands Feedback request   The Shifting Sands Feedback request EmptyThu Jun 23, 2011 5:21 am

I'll be sure to try this out when I get the chance. ;)



The title sounds good, titling your adventure is almost as important s the adventure itself (in my opinion).
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Gelatino95
Silver Spice
Silver Spice
Gelatino95


Posts : 3501
Upvotes: : 9
Join date : 2010-06-27
Age : 28
Location : Dinosaur Planet

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PostSubject: Re: The Shifting Sands Feedback request   The Shifting Sands Feedback request EmptyThu Jun 23, 2011 5:56 am

I tried playing through this, but I haven't finished it. I found a few issues:

- In the first part with all the caves, that was a terrible idea. First of all, they weren't even caves, they were just outdoor spaces. Secondly, you couldn't get back if you went in the wrong one. That leaves it all up to chance, giving the player no clues as to which is the correct cave. People may get frustrated because of this, and you don't want that to happen.

- You used a lot of other people's creations. You should at least put enough effort into your adventures to make some of your own props. Not saying that this made it a bad adventure, but your adventure will seem much higher quality if you don't include objects of all different creating styles from different creators.

Other than those few issues, I really like how you made it so you could click on almost everything in the adventure to learn about it, and the people in the village had a lot to say. However, I lost in the SandWyrm's cave because they killed me instantly for some reason. If a captain is supposed to get through to somewhere, you should at least give them a chance to do so.
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http://www.spore.com/view/myspore/Gelatino95
Darkshadow
Purple spice
Purple spice
Darkshadow


Posts : 587
Upvotes: : 16
Join date : 2011-06-18
Age : 25
Location : Somewhere out there

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PostSubject: Re: The Shifting Sands Feedback request   The Shifting Sands Feedback request EmptyThu Jun 23, 2011 5:40 pm

Gelatino95 wrote:
I tried playing through this, but I haven't finished it. I found a few issues:

- In the first part with all the caves, that was a terrible idea. First of all, they weren't even caves, they were just outdoor spaces. Secondly, you couldn't get back if you went in the wrong one. That leaves it all up to chance, giving the player no clues as to which is the correct cave. People may get frustrated because of this, and you don't want that to happen.

- You used a lot of other people's creations. You should at least put enough effort into your adventures to make some of your own props. Not saying that this made it a bad adventure, but your adventure will seem much higher quality if you don't include objects of all different creating styles from different creators.

Other than those few issues, I really like how you made it so you could click on almost everything in the adventure to learn about it, and the people in the village had a lot to say. However, I lost in the SandWyrm's cave because they killed me instantly for some reason. If a captain is supposed to get through to somewhere, you should at least give them a chance to do so.
They actually were tunnels.If you look behind you in the Sand Dragon's den then you can see where the exit to the tunnel was.I was thinking of adding some crystals or something around the correct path to give a hint of where to go.

Yeah,I usually don't use other peoples creations, but im not that good with wooden buildings.Then I found many buildings that worked perfectly for my adventure when I was searching for the wooden buildings,so I used those too.

I tried to fix the SandWyrm issue, but I couldn't figure out why they were so strong.When I finish my entry for Bogikoma's contest Im going to keep trying to fix it, even if it means I have to raise the health of the captain to crazy levels.Thank you for the feedback!I hope I get some more from some other people!
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Gelatino95
Silver Spice
Silver Spice
Gelatino95


Posts : 3501
Upvotes: : 9
Join date : 2010-06-27
Age : 28
Location : Dinosaur Planet

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PostSubject: Re: The Shifting Sands Feedback request   The Shifting Sands Feedback request EmptyThu Jun 23, 2011 9:31 pm

They were so strong because you gave them level three attacks. You've either got to lower their weapon power or just get rid of their weapons altogether.
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http://www.spore.com/view/myspore/Gelatino95
Darkshadow
Purple spice
Purple spice
Darkshadow


Posts : 587
Upvotes: : 16
Join date : 2011-06-18
Age : 25
Location : Somewhere out there

The Shifting Sands Feedback request Empty
PostSubject: Re: The Shifting Sands Feedback request   The Shifting Sands Feedback request EmptySat Jun 25, 2011 12:06 am

I could have sworn I changed their weapons to level 1.oops....... sweat Im glad you made me realize my mistake.
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