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 Good underwater effects?

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Gelatino95
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PostSubject: Good underwater effects?   Sat Jan 08, 2011 6:49 pm

I am in the planning stage of a new adventure, and a portion of it will be underwater. I need some good underwater effects to make it as realistic as possible. Does anybody have any tips?
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PostSubject: Re: Good underwater effects?   Sat Jan 08, 2011 7:01 pm

First, check out Rebecca1208's Water Stage adventure.

Make the atmosphere chicker then ususal. And make lots of water effects. The surface shall be covered with the pool effect (if that's what it's called) and make sure to make sunlight blend in from it.

Make lots of stones at some places. Some small some big. Make sure to put underwater plants at the rocks or beside the rock. You can also make the planet scattered around the place.

Make sure all the animals has the Invisi-limb effect. Which then i mean you put a Invisi-limb (leg or arm) at the nose of the animals body. Stretch it then down to the groudn and make it invisible. Then you can detail the body. And then it will look like it is swimming.

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PostSubject: Re: Good underwater effects?   Sat Jan 08, 2011 7:05 pm

Try using the Dappled Sunlight effect often and the Bees and Flies effect for small schools of fish. For the Sky above, you can use Aurora Sporialis to make a current look-a-like, as well as the pool effect covering the sky. For the seafloor, I'd Use Rocks as often as possible, big and small alike. Hope I helped. wink
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PostSubject: Re: Good underwater effects?   Sat Jan 08, 2011 7:23 pm

Have lots a rocks and seaweed like plants. They all come with the GA editor of course. :P

In objects you will need a few variations of rocks for underwater. Also I recommend there be fish in there. You may want the ones that animate cool, and not drag themselves around. If you don't know what I speak of, do ask and I will happily show you.

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PostSubject: Re: Good underwater effects?   Sat Jan 08, 2011 8:56 pm

Don't use the flies\bees effect. They'd still look like flies and bees.

Set the atmosphere density to max, and color it blue. Use pond effect for the water surface. You can also use the bubble effect for underwater springs and fissures, but use it sparingly. I also recommend that you make some interesting locations such as coral reefs, rocky mazes, sunken ships, dense patches of seaweed etc. Don't make your sea floor a flat desert.

Tip: if you want it to look like your character is swimming higher above the sea floor, make an invisible floor and put your character on it. You can make invisible floors by taking invisible Jump Pads and turning them upside down. This trick will add realism to your adventure. After all, why must your character swim only two feet above the sea floor?

Another thing you can do is use the waterfall effect to simulate strong currents.
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PostSubject: Re: Good underwater effects?   Sat Jan 08, 2011 8:58 pm

Squint. Also, making the atmosphere thicker helps...
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PostSubject: Re: Good underwater effects?   Sat Jan 08, 2011 10:44 pm

Thanks for the advice, everyone. However, I was planning on making the underwater section indoors, as in a room filled with water, rather than a seafloor. So the ocean scenery is probably not going to work well, but I'll try the pond effects and dappled sunlight. Maybe a few bubbles.
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PostSubject: Re: Good underwater effects?   Sat Jan 08, 2011 11:06 pm

Those are all good effects to use: you could also maybe add some real water (?)
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PostSubject: Re: Good underwater effects?   Sat Jan 08, 2011 11:42 pm

byball9 wrote:
Those are all good effects to use: you could also maybe add some real water (?)
If I use real water, then the captain won't be able to go underwater and solve the puzzle. The whole reason that I wanted it to be underwater was so that you could walk around on the bottom and solve a puzzle. Plus, since it's under water, your captain can't hold their breath forever, so there's a time limit which makes it all the more challenging.

Then again, I could adjust the adventure a little so that the puzzle is done above water... but that would be no fun, right?
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PostSubject: Re: Good underwater effects?   Sun Jan 09, 2011 2:25 am

True: I actually didn't read the top happy.
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PostSubject: Re: Good underwater effects?   Sun Jan 09, 2011 8:09 am

Like everybody else said, use the "static" objects such as rocks, some plants resembling sea weed and the sort, then use the invi-limb creatures.

However, the one thing I see not present in some of the underwater adventures I've played are the use of effects. Use the bubbles, but don't abuse them. Also, the "Dappled Sunlight or whatever is good for the idea of the sun (or star) shining through the water. But don't abuse effects, or else it won't look realistic at all.

Also, set boundaries. In one adventure I played, I was lost half of the time because there were no rocks, invisible gates, NOTHING to keep from going out of the desired area. When I get lost, I get bored. Especially when I'm using an invisi-limb creature that has one-speed.

Those are just my tips, and I hope you find them useful, lol.
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PostSubject: Re: Good underwater effects?   Sun Jan 09, 2011 8:28 pm

ghostofillusion wrote:
But don't abuse effects, or else it won't look realistic at all.

That's 101% percent true: often it only takes one or two effects to make a realistic scene
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PostSubject: I Have a Question!   Thu Jan 13, 2011 3:53 am

Glasspinne wrote:
Make sure all the animals has the Invisi-limb effect. Which then i mean you put a Invisi-limb (leg or arm) at the nose of the animals body. Stretch it then down to the groudn and make it invisible. Then you can detail the body. And then it will look like it is swimming.
How do you make limbs invisible?
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PostSubject: Re: Good underwater effects?   Thu Jan 13, 2011 5:15 am

Mitchz95 wrote:
How do you make limbs invisible?
Search it on Youtube. Please reserve this thread for its designated purpose.
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PostSubject: Re: Good underwater effects?   Thu Jan 13, 2011 2:05 pm

Big thing to say here, if the captain will be under fake water, put an invisible gate as the floor so the captain does that drifting animation. It would be weird if he/she was standing perfectly still underwater.
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PostSubject: Re: Good underwater effects?   Today at 11:02 am

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