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 Ideas for GA Patch...

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What ideas do you like?
All of them!
56%
 56% [ 9 ]
Idea 1
6%
 6% [ 1 ]
Idea 2
13%
 13% [ 2 ]
Idea 3
6%
 6% [ 1 ]
Idea 4
19%
 19% [ 3 ]
Idea 5
0%
 0% [ 0 ]
Idea 6
0%
 0% [ 0 ]
Idea 7
0%
 0% [ 0 ]
Idea 8
0%
 0% [ 0 ]
None of them, YOU SUCK AT IDEAS! TROLOLO...
0%
 0% [ 0 ]
Total Votes : 16
 

AuthorMessage
Terwynd
Purple spice
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PostSubject: Ideas for GA Patch...   Sat Oct 16, 2010 6:43 pm

Ok, here goes...
Important ideas
1: ADD KNIGHT ARCHETYPE CAPTAIN PARTS!
2: Add different types of planets, example: Regular, Flat, Underground, Atmosphere,and Space(for stations)
3: Fix the "fall through the floor on spawn" glitch.
4:Add ability to drive, pilot and spawn as vehicles.
5: Add more to the complexity limit, it's waaay too small.
Lesser Ideas
6: Possibly add new types of weapons? Examples: Heal allies, Summon Sentry Drone (replaces mating call) and a "click 'n' shoot" method.
7:Make stealth a bit more challenging than just waltzing by extremely secure enemy defenses with a level 1 sneak.
8:Be able to create Mini-Game Adventures, like a game of Capture the Flag, or Sneak into a base.
8.2:Be able to respawn on said adventures/make them online.

Well, what do you guys think?
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ReFrostE
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PostSubject: Re: Ideas for GA Patch...   Sat Oct 16, 2010 7:04 pm

these are some good ideas. I LOVE IT!!
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Dark_Heroics
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PostSubject: Re: Ideas for GA Patch...   Sat Oct 16, 2010 7:10 pm

yeah, that's what maxis should be making instead of darkspore :P my indoor missions could be a lot better
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Gelatino95
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PostSubject: Re: Ideas for GA Patch...   Sat Oct 16, 2010 7:17 pm

I voted for 2. In addition, the planet painting tool should be a paint brush tool instead of layered. This applies to the atmosphere and water as well. You should also be able to make different kinds of environments in the same adventure. It would be really useful if you want to make a space station and planetside quests in the same adventure, or if you want to make something underground.
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DarkStar
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PostSubject: Re: Ideas for GA Patch...   Sat Oct 16, 2010 7:22 pm

Love em all!
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Dark_Heroics
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PostSubject: Re: Ideas for GA Patch...   Sat Oct 16, 2010 8:11 pm

#2 IS pretty awesome, original, wish i could see it in real life
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GammaGames
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PostSubject: Re: Ideas for GA Patch...   Sat Oct 16, 2010 8:23 pm

i like 4! and heres my idea
http://forum.spore.com/jforum/posts/list/0/64829.page#2836796
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Daxter
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PostSubject: Re: Ideas for GA Patch...   Sat Oct 16, 2010 10:43 pm

[quote="Terwynd"]Ok, here goes...

6: Possibly add new types of weapons? Examples:Summon Sentry Drone (replaces mating call)

I think there should be a type of war cry for mating call that makes all of your moves stronger for a limited time (for about 1 minute something like that) There should also be super abilities for each class when you get all four IF you played through quick play, Not space stage. for example: warrior should have a ranged attack that can attack enemies, stun them, and leave a DPS that is about 10 seconds. All of these super abilities should be like the abilities in creature stage, tribal stage, etc. and have a cooldown.
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byball9
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PostSubject: Re: Ideas for GA Patch...   Sat Oct 16, 2010 10:55 pm

Of course the answer would be all of them... but I think that driving vehicles would be AWESOME (an idea I though of would be to add a clip maker to the adventure editor, so you could put cut scenes you made into the beginning of an adventure}
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PostSubject: Re: Ideas for GA Patch...   Today at 6:56 am

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