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 Team GAC2

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Drago183
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PostSubject: Team GAC2   Fri Jul 23, 2010 2:59 pm

So now that GAC Team 1 has all five members, I will be the leader of GAC Team 2 since I was the last person to ask to join the GAC Team 1. So I will personally ask the people who want to join and then post their names up here. If anyone that I ask says no, then anyone can join to take their place in the team. Here is the list of people I think would cooperate and do well in a group: Dark_Heroics, Gamer111, Mudokon117, and Krechur. So if you guys get a PM from me, either send it back to me with a reply, or post a reply on this topic below. Thanks!!! Feeling Psyched! spaz spaz :bounce:

Cya! cya


-Drago183
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Drago183
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PostSubject: Re: Team GAC2   Fri Jul 23, 2010 3:18 pm

Oh yeah, and if we need to contact someone on Spore, we might have to buddy everyone in the group. I buddied all of the members above, so I'm good. but if your in the group, please buddy everyone in the group so we can contact on Spore much easier!!! Thanks! wave
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Galox
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PostSubject: Re: Team GAC2   Fri Jul 23, 2010 4:39 pm

Meh, I could join a group if needed.

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Forum Admin. Please PM me if you have any issues or concerns, or just want to Poke me. <3.
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PostSubject: Re: Team GAC2   Mon Jul 26, 2010 3:55 pm

Ok i can't remember if I sent a POm reply back so...i'm joining
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Drago183
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PostSubject: Re: Team GAC2   Tue Jul 27, 2010 5:13 am

NEWS! I am taking a small break from Spore to play sports outside and to check up on some academic stuff and band. So I might be out for about 1 week or so.... bye.



cya
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PostSubject: Re: Team GAC2   Tue Jul 27, 2010 5:16 am

cya
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Drago183
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PostSubject: Re: Team GAC2   Tue Jul 27, 2010 5:20 am

Will miss all of you guys...... cya T_T
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Drago183
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PostSubject: Re: Team GAC2   Mon Aug 02, 2010 6:55 pm

I'm Back! So now that I'm back, let's get on to making an adventure! Before we brainstorm some ideas, we will need to have specialties (jobs) for making the adventure. Ex. Lets say that Gamer111 is good at creature creating, then he is in charge of making the creatures. If 2 people want to be in charge of one creation, then they will take turns making the creations. Please post a comment on this topic saying what you want to be in charge of, so I can make a list of the people's names and their specialty. Mudokon117 is busy right now (I think), so we will probably have to make an adventure without him. Once everyone else has posted what they want to specialize in, we will discuss ideas for the adventure. Sounds good?



~Drago183 tupps! Let's get to work!
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Dark_Heroics
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PostSubject: Re: Team GAC2   Mon Aug 02, 2010 7:49 pm

putting adventures together, truthfully. I'm better at creating a scene and story than creating creatures or props
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PostSubject: Re: Team GAC2   Tue Aug 03, 2010 2:54 am

to be honest i'm not a very good creature creator! but I might be good at making the props!
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PostSubject: Re: Team GAC2   Tue Aug 03, 2010 5:12 pm

I can make the creatures and/or some of the buildings :)
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PostSubject: Re: Team GAC2   Tue Aug 03, 2010 9:36 pm

oh, and grammar, dialogue
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PostSubject: Re: Team GAC2   Tue Aug 03, 2010 10:52 pm

all we need is to have krechur to tell us what he wants to do...
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Mudo
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PostSubject: Re: Team GAC2   Wed Aug 04, 2010 6:36 am

Uhh... I have no idea what this actually is... could you try to explain it a little more clearly? Thanks. :)
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Drago183
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PostSubject: Re: Team GAC2   Wed Aug 04, 2010 6:27 pm

Oh hi Mudo! So there are 2 teams. Team GAC1, and Team GAC2. Each team pretty much makes one big adventure together. Each team has 5 members and each of them must choose what they can be in charge of (e.g I might want to be in charge of making the creatures in the adventure). I'm the leader of Team GAC2, so I must keep everyone on track with their progress on the adventure. I was thinking that we could each spend some time on the adventure, so we would have to name the unfinished, shared adventure "DO NOT PLAY" or "TEAM GAC2 PLAY AND EDIT ONLY". We can communicate on Spore, but to do so, we must either buddy all of the members or keep track of who is on the team. We can also communicate on this thread, which will probably be the easiest way. So that's pretty much it for now, we still need you to accept the offer to join and we are now starting to say "who wants this job..." and "Do you want to be in charge of that?" I hoped you understand what I'm trying to say, and thanks for asking!


~Drago183
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PostSubject: Re: Team GAC2   Wed Aug 04, 2010 7:13 pm

Well, I suppose I could help out, but I'm pretty busy with my % series right now. I'll join, but please know, that it will only ever be prioroty #2.
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PostSubject: Re: Team GAC2   Wed Aug 04, 2010 8:36 pm

called it :D
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PostSubject: Re: Team GAC2   Thu Aug 05, 2010 12:00 am

Sure Mudo! When you have a break, you can help us with the adventure. Thanks for letting me know:)



And D_H Yes, you did call it, you must be a psyhic!
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PostSubject: Re: Team GAC2   Thu Aug 05, 2010 1:26 am

indeed. so what for the adventure?
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PostSubject: Re: Team GAC2   Thu Aug 05, 2010 3:58 am

What are you saying D_H? I don't understand.
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PostSubject: Re: Team GAC2   Thu Aug 05, 2010 6:29 am

any ideas for our adventure? of awesomeness?
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PostSubject: Re: Team GAC2   Thu Aug 05, 2010 5:40 pm

Well, I think I could probably handle the plot and synopsis, maybe even gameplay, but we should really start deciding what we are making.
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PostSubject: Re: Team GAC2   Thu Aug 05, 2010 7:24 pm

brainstorm session anyone?
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PostSubject: Re: Team GAC2   Fri Aug 06, 2010 3:27 am

Sorry if I didn't comment lately. The cable and internet went down for the whole day! Ummm, I was thinking of a type of strategy based adventure, where you have to think a little to finish it. I was thinking we could use a technique from some person I learned about, where someone in the adventure talks to you and gives you a code. Then you disguise different colored gates as locked doors. Then you must use certain keys that say a part of the code to open the gates. When the gates open, we could make the opened version of the disguised gates as the locked door open. So if the code was 123, then we could have the keys say what number they are, like if I find a key and it says 1, then you have to use it to open the gate. Then when you unlock the disguised gate (which would look like locked doors), it would suddenly turn into an opened gate/door.


And I think this would look good in a modern military-type adventure, where you meet a spy on your side in the enemy's fortress that tells you of a code to multiple doors that you must open and go through. But you also have to find the keys hidden in places in the fortress. So when you get a key that has a digit of the code, let's say the first number in the code, and take it to the first door, the door will open. Then inside, you have to destroy some of their technology and maybe steal a certain object that the enemy's need. that's all I have so far.


I think that krechur won't be participating in this adventure;I couldn't contact to him and he won't respond. So I think we will do this:

Drago183- Creature Creator

Dark_Heroics- Helping with grammar/dialogue in the adventure and placing creations in the adventure

Gamer111- Making props

Krechur- Temporarily Break

Mudo- Acts(plot) and synopsis(summarizing for description and win/lose sayings)


If you are O.K with this list, please comment on this thread saying "Yes, I like this list".


Thanks!!!

~Drago183
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PostSubject: Re: Team GAC2   Fri Aug 06, 2010 3:42 am

a-okay with the list, and I'm willing to go deeper into adventure building. anyways, working with what drago said, how 'bout this adventure channels a sort of cold war, film noir thing? alien or earth is up to you
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PostSubject: Re: Team GAC2   Today at 7:34 pm

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