These are suggestion for improving Galactic Adventures. They are NOT ranked in order of desire.
1) There can be up to ten acts, with a maximum of five goals each.
2) More gameplay objects. I was thinking that all the weapons and captain accessories would be available for the characters to pick up and use. They would gain that ability until they either drop the weapon or it runs out of shots (though they can be programmed to have infinite ammo).
3) You can create an Adventure in space, with no planet.
4) Vehicles can be programmed to be unmanned. If it is, the Captain can board it and control it. Aircraft can be programmed to sit on the ground. And all vehicles can be programmed to fire different types of weapons, like bullets, missiles, bombs, laser bolts, and laser beams. You can determine which weapons the vehicle would be equipped with, and how much damage each one would do.
Also, you can create vehicle adventures, in which you control a vehicle the whole time.
5) Characters with ranged weapons like the Plasma Pulser can be programmed with 'homing' capability. If they're not, you can dodge their attacks.
6) Advanced behavior for vehicles.
7) More advanced behavior. Some examples are say, throw, dodge (see #5), jump.
8) Downloadable music. Here's how it would work: you'd find a recording of a music you would like to have in your Adventure. You upload it to Spore.com and then wait while the Maxis people examine it. If they're satisfied that it's appropriate for Spore, they'll allow you to put in your Adventure. Music with words and lyrics wouldn't be allowed.
9) More effects. Here are some of my suggestions:
Laserfire: Just laser bolts coming from one direction.
Hologram: You can drag this effect over any other object, including other effects. It will give that object the same holographic effect as the Hologram Scout in the space stage. You can't physically interact with objects with these effects (except socialize, talk, etc), but you can do whatever else you want with them.
In fact, this could work with ALL the effects. You can drag them onto objects so that the effect would follow them around.
10) Aircraft would actually behave like aircraft. You all know what I mean. Also, you can adjust their starting altitude.
11) Land vehicles can be placed on top of buildings.
12) For the beam-in cutscene, you can determine whether the captain beams in or just enters the room. Also, you can determine the mood of the scene: happy, sad, angry, scared, etc. You can do the same thing with the ending cutscene, and you can even choose to have the captain die at the end.
13) Night would actually look like night.
14) You can place planets in your Adventures. I know it's somewhat easy to put in a building that looks like a planet, but come on. You should be able to actually drag a planet of your choice into your Adventures (gas giants included) to add to the background and/or story. You can also determine whether your Adventure takes place on a planet or moon (if it's the latter the host planet would be visible from the surface, as well as any other moons) and whether it has rings. Wouldn't that be cool? Also, you can choose what kind of star your planet would orbit.
And if a background planet is set to "destroyed" (like buildings), it would look like a Planet Buster explosion.
15) You can set your planet with a certain Terrascore. It will have that Terrascore when you encounter it in the space stage. You can also determine if your Adventure takes place on a moon. If so, you can also choose what kind of planet it would be orbiting.
16) Here's how the atmosphere density and temperature should be decided:
You have the same Terraforming display as the one in the Space Stage. You can drag the red dot around the display, and the temperature and atmospheric density will change as well. The water level will not be affected, and you can choose whether it turns to lava/ice or not. And you can still adjust the color of the planet.
17) The "Becoming a Space Captain" Adventure should take place on a moon. I don't know why, I just think it looks better when it's a moon and not a planet.
18) Goals should work for Gameplay Objects, too.
19) With the Talk to/Examine goal, you can determine the angle the player will see the object/character, and if it's a character you can determine if he/she/it will turn to face you.
20) In the Captain outfitter, there should be a whole new page of weapons and/or accessories. Some examples are: flamethrower, blaster (like from Star Wars), pistol, machine gun, knife (can be expanded into sword), and a hovering jet pack. Players wouldn't be allowed to play with Captains that have any of these accessories.
21) You should be able to choose a colour for each effect.