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 [Diceless-Based RP] NR: Swires OOC

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Delta
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Fri Jun 28, 2013 6:15 am

Happy. Good to see you're getting into the swing of things — the only thing I might alter at this stage is to list the pain-based-debuff-immunity separately, as an ability worth 5-points.

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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Fri Jun 28, 2013 5:14 pm

OK, the sheets are 100% completed, and I've placed them in spoilers. Pictures and descriptions are included for both characters.
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Fri Jun 28, 2013 5:40 pm

All right, I guess I better do this



User: Gelatino95
Name: Hadron
Gender: Male
Age: 25
Race: Orthavian
Homeworld: Norion III

Bio:
Hadron was born to a common Orthavian family on Norion III.  At the age of 19, in order to earn some extra money to support his family, he signed up for a special ops program started by the Orthavian Battle Fleet (OBF, the Orthavian empire's official defense force).  This program involved cybernetic implants of lightweight metal shielding, which would protect soldiers immensely from attack, both melee and ranged.  It also involved neural control of weapons.  However, due to the cost of the upgrades, the program was discontinued.  Due to the invasiveness of the implants, Hadron, along with all other Orthavians who were in the program, kept their implants, though their weapons were confiscated.

Nowadays, Hadron seeks mercenary work to help earn more money for his family, even though he strongly dislikes it.  Did I mention he's a bit of a coward?  Hadron dreaded working for the OBF's military program; the only reason he did it was for the immense remuneration.  He was terrified of going into war.  Luckily for him, he wasn't in the OBF long enough to taste battle, but when his family was once again struggling to pay the bills, it looked like he would have to face his fears once more.  The mercenary business was a fast way to make a hefty profit, and thanks to his upgrades, Hadron was an attractive candidate for mercenary teams.  It's not his ideal job, but the spoils Hadron wins from missions help his family live comfortably, though he can't bear to tell his loved ones where all the money is coming from.  They just think he's out on "business".  And in a way, they're right.


Str: -5
End: 8 [+10 healing only] cost=15
War: 0 [+5 with Shock Blade][+5 with Strong Force] cost=5
Spd: -5
Inv: 15 [+5 with Extra Armor] cost=17.5

Appearance: 5 (most empires recognize the Orthavians as friendly and diplomatic)
Intelligence: 3 (he can fix alien technology and stuff, but he's not especially bright otherwise)
Perception: 2

Mass: -3 [+5 when equipped with Extra Armor] cost=-0.5
Flight: 8

Character limitations:
Scared when his health drops below 20% (-3)
+5 Warfare when his team outnumbers enemies 2:1 (+1)
-5 Warfare when enemies outnumber his team 2:1 (-1)

Gear:

An analysis of Hadron's gear:
 

Strong Force
Strength: 15

Shock blade
Strength: 0 [+10 only to penetrate invulnerability] cost=5

Total points: 60




Let me know if I calculated anything wrong.  I spent forever figuring this out, and the equipment was especially confusing.  For the "Strong Force" I created a new limitation for strength, since there wasn't one listed in the OP for only exerting force, though most of the other attributes had a counterpart.  Is that okay?

Also, that flash thing didn't work out and I had to make it into a gif instead >.<


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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Fri Jun 28, 2013 8:01 pm

@Gelo: That looks pretty solid, the only thing I'd like to clarify is the limitation on Strong Force — does it mean that it uses its +20 strength only when lifting and moving objects, and would not use these points if you, say, picked up a crate and whacked someone with it?


@Potato: A few things:
—Does Flank's "Str: 15 [-10 for electrical attacks]" mean his strength is reduced by 10 after an electrical attack, until he can heal? Setting a less concrete recovery-time would be exploitable.
—I note that Flank's shell and mortar rounds are statistically similar — perhaps you could sacrifice one of them to save a few points. Consider the following alternative setup for the FlaK cannon's strength:
"Str: 10 [AOE +5 w/ shells]/[-3 w/ plasma rounds]"
—Come to think of it, what is meant to be the advantage of plasma rounds, if they are weaker than FlaK rounds?
—Are we to assume Samantha's grenade launcher suffers greater penalties at longer ranges than her rifle, to make up for the fact that the rifle is otherwise less powerful?
—It would be difficult to implement Samantha's '-4 Inv when hit in the torso or legs'. I would instead suggest removing this limited attribute and setting her inv at 3 (no net change to points value) to represent that she is only tougher than a human on certain parts of her body.
—Have you thought about how to cut down your characters' points totals to 60 each, or does it simply not seem feasible?

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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Fri Jun 28, 2013 8:20 pm

...just wondering, what's the point of endurance? Is it purely there for RP value (such as simulating old age), or is there a mitigation/deduction from attack & defense after a prolonged fight?
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Fri Jun 28, 2013 8:26 pm

Delta wrote:
@Gelo: That looks pretty solid, the only thing I'd like to clarify is the limitation on Strong Force — does it mean that it uses its +20 strength only when lifting and moving objects, and would not use these points if you, say, picked up a crate and whacked someone with it?

Hmm, that's an interesting point.  The Strong Force is mainly a utility that I would use to move stuff and grab enemies, though I never thought of using it to whack enemies.  Hitting enemies with stuff isn't really the same as using a blade, since blades are meant to cut through things with general precision, so I think the +20 strength still applies, but doesn't penetrate invulnerability?

Speaking of, I'm still a little fuzzy on that limitation.  When you say that something penetrates invulnerability, does that mean the attack isn't limited by the target's invulnerability stat? Or does it just mean that those points go towards offsensive power rather than physical power?
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Fri Jun 28, 2013 8:54 pm

What 'strength, only versus inv' means in practice is that the points can be used mostly when dealing damage but not to help in situations which don't involve going up against an opposing inv score — so it's good for hitting things and people, but not lifting heavy objects or sending someone flying across a room.



On an unrelated note, I'm adding a section to Character Creation that I originally left out:

I wrote:
Character Limitations

Sometimes you will want to place limitations on what your character can (and can't) do which aren't really limitations on his powers. Character Limitations are things like "Hates and fears all snakes," "Changes into alternate form involuntarily every full moon," "Goes berserk when injured," etc.

Generally, these are things that limit what your character WILL do, as opposed to what he CAN do. These limitations are generally fairly cheap (-1 to -5 points).

A Zero-point Character Limitation is just a role-playing tip. If your archeologist has "Fears all snakes (-0)" as a limitation, then you are expected to role-play your fear of snakes, but will not suffer any penalties for it. This may help earn you additional experience points for good role-playing, or may hurt you if you regularly ignore venomous snakes that appear in your game. Furthermore, if you decide that having faced his fear and overcome it last adventure, James is no longer afraid of snakes, then you simply remove the Character Limitation from his character sheet.

On the other hand, a "Fear of snakes (-1)" is a powerful fear, and will allow the GM to say that your character drops his gun when a bad guy waves a snake at him. The more points you get for a Character Limitation, the more crippling it should be when it actually applies. A character with "Fear of snakes (-10)" would probably pass out if he saw a baby garter snake, and would die of a heart attack if actually bitten by one. The GM should be miserly when giving out points this way.


EDIT: On the subject of endurance, I've been considering employing it to modify the amount of mitigation you are put under as a result of taking damage, and as a modifier for the amount that you can be healed mid-fight. I'll give everyone a heads-up once I've worked it out. Happy.


EDIT2: Heads-up! You will now find these alterations in the 'Combat, Health and Awesome-Points' section:
Quote :
Slight mitigation: -10 to your score when attempting an action. Examples: Any action taken when at or under 60% of your hit-points (i.e. 30hp)

Major mitigation: -20. Examples: Any action taken when at or under 40% of your hit-points(i.e. 20hp)

Exceptional mitigation: -30. Examples: Any action taken when at or under 20% of your hit-points (i.e. 10hp)

—[Reminder] Unrelated mitigations stack. E.g. Trying to dodge bullets in an open field while eating a sandwich would be -50.
—Mitigations that result from lowered health (listed above in bold) are reduced by your character's Endurance: A character with Endurance 15 would not be at any disadvantage as a result of being at or below 60% of their hit-points, and would only be mitigated by 5 points when below at or 50% hp.


Applying medical treatment in the middle of a fight restores 10hp plus your character's Endurance

@Naboo: What this implies for your berserker is that instead of having 'immunity to pain-based debuffs' you can take any number of points in 'Endurance, resisting damage and fatigue only (1/2 cost)'. This means that, given your character's current Endurance, you could spend 10 Character Points to give yourself "End: 10 [+20 resisting damage and fatigue only]" which makes you completely immune to the new mitigations in the same way your currently-listed ability does (only better, because it's not limb-specific!)

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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Fri Jun 28, 2013 9:48 pm

I think I'm gonna change Hadron's points around a little bit and remove the limitation on his Strong Force, since it can be used both for practical purposes and for battle.  Those character limitations should help me get a few points back.  I'm glad you added that, it seems like the perfect thing for an RP.

edit: I finessed it a little bit. Character limitations can be positive, right? Let me know if they're okay.
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sat Jun 29, 2013 12:00 am

I think the zero-point limitation seems somewhat redundant — it strikes me as something that would go without saying — but I'd be interested to hear more details about what the gameplay impact of the last two are, in your mind. Happy.

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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sat Jun 29, 2013 12:52 am

Does the warfare bonus added with weapon specialization count towards defense as well, or just the base warfare score? I just took a quick look through the OP and Kwa's sword specialization added to her attack score, however Dagon's plasma rifle specialty did not add to his defense. And if specialization doesn't add to defense with guns, do the same rules apply for swords?
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sat Jun 29, 2013 1:31 am

Delta wrote:
I think the zero-point limitation seems somewhat redundant — it strikes me as something that would go without saying — but I'd be interested to hear more details about what the gameplay impact of the last two are, in your mind. Happy.
The last two mainly have to do with what Hadron would do in different situations. If he's facing a large number of enemies that greatly outnumber his team, or one insanely powerful enemy that he has no clear advantage over, then he would probably make worse choices out of fear, or just outright flee. On the other hand, if he's being supported by allies and it looks like there's a fair chance at overcoming the enemy, Hadron would give it all his effort, perhaps even taking a few risks here and there.

I know it's all a bit vague, but in general Hadron is a timid character who isn't all that fond of fighting in the first place. He'd much rather make friends than enemies. But if the situation demands it, he's always ready to go into battle, if only to save his own skin. As you can tell from his attribute distribution, he's far more defensively inclined, though he can hold his own in the offensive department too.
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sat Jun 29, 2013 1:58 am

@Gelo: How about listing those factors differently and make them more concrete? Like, +5 to a single stat (maybe Warfare) when your team outnumbers the enemy 2:1 and an equal penalty when you are outnumbered by the same factor (no stacking the effect)?


@3D: I expect to meet many unforeseen scenarios when we actually put the system into play, and in each case the core of figuring out which numbers to use should be recalling what the numbers you have at your disposal represent, and hence if they would be applicable.

In this situation I didn't count Dagon's rifle Warfare because that number represents how good he is at shooting with the weapon, which doesn't really help when being hit with a sword — even if he used it to parry (it's not how you'd usually employ the weapon, so it would seem illogical to assume he was any good at parrying with it just because he can shoot well with it).


Thinking about blocking with a gun has set me thinking about item health— I'm adding a note to the section on health and healing:

Quote :
Every weapon (or other item built to withstand attack) starts with 20hp. This should only come into play if the item or weapon is targeted specifically or if you choose to take the damage to it — if the damage taken by the weapon is greater than its remaining hp, you take the rest of the damage on yourself. Weapons that have taken damage suffer the same mitigation factors that a character would — if you use it when it has less than 50%hp, you will suffer a -10 penalty etc.
This gives item inv values some actual solid importance. Happy.

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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sat Jun 29, 2013 2:14 am

Delta wrote:
@Potato: A few things:
—Does Flank's "Str: 15 [-10 for electrical attacks]" mean his strength is reduced by 10 after an electrical attack, until he can heal? Setting a less concrete recovery-time would be exploitable.
—I note that Flank's shell and mortar rounds are statistically similar — perhaps you could sacrifice one of them to save a few points. Consider the following alternative setup for the FlaK cannon's strength:
"Str: 10 [AOE +5 w/ shells]/[-3 w/ plasma rounds]"
—Come to think of it, what is meant to be the advantage of plasma rounds, if they are weaker than FlaK rounds?
—Are we to assume Samantha's grenade launcher suffers greater penalties at longer ranges than her rifle, to make up for the fact that the rifle is otherwise less powerful?
—It would be difficult to implement Samantha's '-4 Inv when hit in the torso or legs'. I would instead suggest removing this limited attribute and setting her inv at 3 (no net change to points value) to represent that she is only tougher than a human on certain parts of her body.
—Have you thought about how to cut down your characters' points totals to 60 each, or does it simply not seem feasible?

Very good questions.
First question: I'm glad you asked that. When Flank is hurt by an electrical attack he pretty much drops to the ground, unable to move. It's a bit like being tazed only he's really hurt by it, too. In NR I made up some bollocks about how he could drain the charge into anything metal but with a more insightful mind I figure that the most reasonable thing to do is just sit him out until a long time has passed (in reality he'd be useless for a whole five minutes, I'm not sure how that would translate into the RP).

Second question: Shells are effectively explosive bullets and travel in a straight line while mortars are fired in a parabolic motion, like a grenade launcher. They aren't as powerful as real mortars (17mm barrel, after all, and they're spherical), but they're used practically to shoot over walls that the other three ammo types would be stuck with. Mortar implies a stronger weapon, but it's the most accurate way of describing them. Since they fire differently, would that mean a reduction in the 'Ranged attack' field?

Third: Plasma rounds have the advantage of not being traditional ammunition, which could be blocked by certain types of armour. They key difference is that plasma is very hot, so its method of dealing damage is different, and it's a lot quieter than the other three types. You could stand right next to him when he fires it and not be deafened. It's just a bit weaker than the other types, but I've decided to reduce the strength of all types, anyway, so that I might keep them under the actual limit of 60.

Fourth question: That's something I overlooked while trying to keep Samantha under the limit (or at least what I conceived to be the limit, anyway). I'll adjust those.

Fifth: I'll do that.

Sixth: Yes, definitely. I've tried to spread out the points to reflect on all of their traits but I think I've been carried away by thinking that they're invincible, and that has obviously had an effect on distributing points. But with the new limitations I'll be able to take down a few points with Flank's inability to swim and weakness to electricity.

EDIT: I remembered the actual, practical reason as to why Flank's cannon has plasma in the first place.
As a small anti-air gun, the cannon has better accuracy at long range and the three, powerful ammo types are designed to tear apart vehicle hulls at such ranges. But at close range accuracy with the cannon is far lower, so a misfire with anti-aircraft bullets, shells, and mortars would be pretty catastrophic.
The plasma round is less powerful (like, just as powerful as a regular plasma rifle), and a misfire with it isn't as much of a risk. It's a more casual ammo type that allows Flank's long-range anti-air cannon to be used as a simple plasma rifle, perfect for home use.
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sat Jun 29, 2013 11:48 pm



User: RazorKnight
Name: Unknown, authorities call her "Knightmare".
Gender: Female.
Age: Centuries, actual age was forgotten over time.
Race: Unknown, most probably extinct and unknown to archives.
Homeworld: Unknown.
Bio: Subject 473 -- or "Knightmare" as officials call her -- was a "failed" experiment by her people. Although little is known about her, she had an impressive service history for her military.

During the times when she was mortal, the military was doing experiments on devising a specialized nano-technology armory. The government approved of this project and claimed that the armors and weapons being created were going to be the next generation in military warfare and technology. Even though their attempts at making weapons using nanotech failed, they were able to create armor. The armor had extreme enhancements on normal abilities to super-humanoid levels. Not only did the armor act as a catalyst for the wearers strengths, it also made the user immortal. This was caused by the nanobots being fueled by bio-energy. Even though the nanobots have a long lasting energy cell, they require to be recharged every century (give or take). Since the wearer cannot manually replace the energy cell of each nanobot, the solution of using bio-energy was created. The bio-energy required to recharge the armor isn't justified by just eating a few plants... it required the bio-chemical compound of nearly 112.25 (113) humanoid beings. The republics and empires of the cluster immediately ordered her race to discontinue the project and incinerate it because of the immoral requirements to recharge the armor. Like expected, they refused to do so. The government gave all of it's resources and funding to continue the project... To finalize the development they needed a test subject.

Subject 473 was one of the top hand-to-hand specialists in her division, maybe even the best in the whole entire military. Her rank, specializations and fitness caused unwanted attention toward herself. The military kidnapped her and bonded the armor with her body. The experiment was a definite success when it came to her stabilization to the bonding, but something odd happened... they noticed that they couldn't take off the armor. The nanobots had completely bonded to her body. The scientist tried pouring different types of acids on to the suit, fully knowing that it would damage it. The suit reacted to the threat by automatically attacking the scientist without Subject 473's consent -- all credit given, she was still unconscious during the events. Once she regained consciousness, she found herself laying on a lab table with a load of dead scientists and security guards. Not noticing the newly acquired armor, she escaped out of the base.

Meanwhile, the united empires of the cluster sent out orders to bombard the entire planet, due to the governments refusal to debunk the project. Subject 473  was caught in the early stages of the carpet bombardment and started to receive critical failure in the suits systems. The suit automatically responded to the damage by draining the bio-energy of the all the dead beings in a large area. This overload in energy allowed the suit to go into a supercharged stasis lock, frying some of the suits enhancement catalysts for Subject 473's survival.

Her activities after the genocide are unknown to archives and databases. Currently she is going by the forced alias of "Knightmare", Subject 473 is no longer as powerful as she used to be after the suit overloaded the catalyst cores. While some attributes remain to be super-humanoid, some of them are restricted by Knightmare's mortal capabilities.

Str:HUMAN(+5)
End:SUBHUMAN(-10)
War:HEROIC(+10)
Spd:SUPERHUMAN(+20)
Inv:HUMAN(0)

Teleport: +20 [Instant]

Appearance: -5 (somebody who doesn't reveal herself for the excuse of "it doesn't come off" sounds too shady, the synthetic voice doesn't help charisma either, non-talkative and asocial)  
Intelligence: +5 (centuries of experience)
Perception: +2 (paranoia)

Weight: -5 (nano-tech makes the armor almost weightless)

Possessions:

TERONIUM VIBROBLADE
Description:
 
Str: +10 (-50%, only penetrate Inv)
War: +8

______________________________

HEAVILY DAMAGED STASIS CATALYST
Description:
 
Force Field: +5


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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 12:43 am

Jrakel is finished barring bio and age.
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 1:12 am

@Naboo: You're currently just 2.5 points over the limit — almost there though. Happy. The only other thing I feel I ought to mention is that you should take switching from using his lower-arms from running to fighting or back as an action 'which requires only a negligible amount of concentration', so if you do it in the same post as you do something else in combat, like attack, you'll suffer a -10 mitigation.


@Razo: You seem to have used some quite hefty negative numbers to balance your character: As a general rule, no attribute should ever fall below -10 and no pseudo-attribute should fall below -5.

Since your character bio indicates the nanotech armour cannot be removed, you should really integrate its stats with the character's main attributes rather than listing them separately.

The vibroblade's War value should be taken at full rather than half cost — it's already only one type of weapon. The War attribute on a weapon as opposed to a character indicates how useful it would be if anyone at all picked it up, if that's any clarification.

Additionally, if the use of the Damaged Stasis Catalyst is akin to an alternate form, you might like to refer to that section under Abilities, Weapons and equipment — it might even save you some points. Happy.

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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 2:20 am

Ah, I should have known that there was something wrong when my character felt a little too OP, sorry about that... I thought the point system also worked backwards, meaning I could go +20 & -20 too. I'll try to fix it once it's morning. I might also ditch my Damaged Stasis Catalyst mainly because it doesn't work well with a fast character in mind. Will think 'bout it though, using an alternative form seems tempting.
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 3:28 am

Delta wrote:
As a general rule...no pseudo-attribute should fall below -5.
Unless s/he a massive puss-filled space slug with bulbous eyes mounted on two-foot long stalks with the voice of Stephen Fry trapped inside of a blender.
Seriously, though, it's nice to see you join in, Razo. ^
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 4:32 am

Delta wrote:
Currently I like the idea of resurrecting NR in a more bite-size form — more on that later, perhaps, but for now I'll try and make a mini-summary of NR:

The setting is very loosely based on the Spore Space stage, but may otherwise be considered generic sci-fi (if I decide to launch an RP with this system I'll put some time into nailing down details like how interstellar flight works, how much of the galaxy is explored etc.). The protagonists are a group of mercenaries called Nerrone's Rangers, lead by Dagon and Kwa. The main power keeping peace in their sector of the galaxy, the Coalition, has recently come under attack by an unknown power known as the Kingdom (I'm half-tempted to rename one or both factions). After closely preventing the destruction of a floating city on a desert world, they were roped into helping the Coalition track down the strike cruiser responsible for the attack. The players' mode of transport is the Lacuna, a run-down smuggling ship kinda in the vein of KOTOR's Ebon Hawk. At the point we left off they had set down on the Coalition homeworld Tareen, an advanced world with large cities and stretches of green countryside, with the aim of tracking down the Silent Temple, a shadowy organisation that has been lending its assassins and saboteurs to the Kingdom.

I just read this part. Would this mean taking off exactly where we left off in NR?
I ask because in my characters' sheets I made a point about how two years (a fudge value) have passed since they met. This was to time skip over some cumbersome developments between the two, and put them at a state where they could have gone through all sorts of changes to become what they are now. In the skipped time, Flank overcame his debilitating fear (as discussed over Skype), became close with Samantha, swapped out his armour for clothes, got rid of everything else he was carrying with him at the end of NR (extra guns, ammo box, other misc items), and started working with Samantha. Samantha went through less changes but changes nonetheless, and I'd rather not write them out to bring the duo up to speed with their new selves.

I also feel that the time lapse would be a great way of explaining how almost all of the Rangers have disappeared or left, and allow the other characters to start off being a part of the team or otherwise give them an opportunity to have a more flexible introduction to the team than 'Met them in the middle of a mission'.

Granted I'd really like to get back into the NR story arc again, but I feel it would be more prudent to start this RP's story further down the line.
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 5:17 am

The short answer is I haven't really thought about it in great detail yet, but since I have a bunch of notes detailing my plans for NR it'd be easiest to make use of them. Functionally this would likely mean setting this game in an alternate continuity, and starting after we got off of Ariid, at least.

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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 5:29 am

So this would allow my characters to join up as if they were never involved with them at all?
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 11:31 am

If you like — or alternatively, you could state your new backstory in your first post and start as part of the party, to save us some time since a two week target is pretty tight.

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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 12:11 pm

Sounds perfectly do-able. The only thing I'll have to change is the planet they met on.
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 2:03 pm

Finished editing my character stats, also added back-stories to the equipment for those who are interested..
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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Sun Jun 30, 2013 3:59 pm

@Razo: Please don't integrate stats for the vibroblade into your main list of attributes and abilities: the core attributes list should represent what your character is capable of when bereft of any equipment that isn't functionally a part of their body (i.e. that takes damage separately and/or can be removed). Also it makes it a lot easier for me to check your points total if numbers aren't listed twice and I have to remember to skip over them the second time they're mentioned.

—If the Stasis catalyst's forcefield is not a sort of psychic ability, and doesn't require concentration to maintain, it might be more appropriate to change it into a simple Invulnerability bonus and just use the forcefield for roleplaying it. If it does require concentration, I've taken a look at the rules for forcefields and decided that it should be treated as 'Inv only while concentrating (half cost)', so a forcefield of 5-points in value would give you 10 points of Inv, but if you did anything else while maintaining it you would be at a Major Mitigation (-20) unless you also took the 'passive' modifier (also note: the +5 character points spent on this or any other modifier don't add more bonus inv to the ability — a forcefield with base worth of +10 and +5 points for 'passive' gives +20 Inv rather than +30).

—Is the idea that only one catalyst can be used at a time? If not then it would be more appropriate to integrate the agility catalyst's speed bonus into your base Speed attribute and the stasis catalyst's inv bonus into your base inv (if you choose to go with my suggested change above). If so, then unless you want to specify otherwise I'll use the same rule as for Naboo's character and put you at a Minor Mitigation (-10) for actions done in the same post as switching catalysts mid-battle.

—I might not be adding everything up the same way you are, but I got 70 oints as the total — just a reminder that the limit is 60, in case Potato's initial posting of 70-point sheets gave you the wrong idea. razz


@Naboo: One thing I forgot to note about your character sheet earlier — with an endurance of '10 [+15 resisting damage and fatigue only]' you will still experience a -5 penalty when at or below 10% health.



_____________________________________________

Changelog

—Mitigations for taking damage are now specifically for at or below the percentage of remaining health — if you have exactly 30hp, you'll still suffer a -10 penalty. Feel I ought to make this explicit because a lot of values are being done in tens and fives, so it's more likely that your health will be reduced to the exact values.

—Change to Forcefild ability as mentioned above.

—The names of the four different numbers calculated in any attack are officially termed as follows:
- Hit score is the total score representing the attacker's ability to hit the target.
- Damage is the total score representing the amount of damage the attacker could potentially do.
- Evade is the total score representing the target's ability to dodge or parry the attack completely.
- Absorb is the total score representing the target's ability to tank the damage and/or direct the attack to somewhere less sensitive.

—Added Rping note to combat section:
I wrote:
Roleplaying note: When comparing hit and evade values, the amount one exceeds the other represents how easily the person hits the target / evades the attack: If the difference is under about 10 it's a close-run thing, if it's more than ten it's average and if it's 30 or above it's very easy.

—Added details about stun-attacks to the combat section:
I wrote:
Stun attacks: Whereas normal weapons' damage can be reduced by a character's Speed or Warfare, i.e. the person's ability to make sure the hit lands on a less vulnerable part of the body, the damage from stun attacks cannot be resisted by these means. A stun's effect is lessened, however, by its target's Endurance, i.e. the person's ability to weather pain or shrug off sedative. Take these facts into account when calculating how much damage you receive. The way you calculate whether or not it hits is no different than if you were using any other weapon.

However, the damage taken from a stun attack is not taken off their target's health: instead it becomes an added mitigating factor for any action the target takes afterwards, until the fight is over. If a character is stunned twice, the highest mitigation of the two is used (the effect doesn't stack).

Example:
 

—'Stun' as a damage type can be treated like a limited attribute taken at full-cost — that is, you could give your weapon "Str:10 (+10 stun)" for a total of 20 character points, and when using the weapon you would have two separate damage scores — one for normal damage, one for stun.

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PostSubject: Re: [Diceless-Based RP] NR: Swires OOC   Today at 9:51 am

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