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 KNIGHTS OF NEW SYRACUSE OOC

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Delta
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PostSubject: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 4:12 am


KNIGHTS OF NEW SYRACUSE

~OOC Thread~

Welcome to New Syracuse: a city of towering skyscrapers and bustling streets, of lights, sounds, smells and tastes home to all the manifold niches of the human race — from the beautiful and glamorous, the rich, the poor to the ostracised and alienated. From the gleaming peaks of the business sector's spires to the rusting dockyards it is every inch a city of the early 21st century, and within its bounds of steel and glass and concrete something new is stirring. The people and authorities of New Syracuse are beginning to wake up to the existence of the supernatural: beings and people possessing strange and often dangerous abilities, people with the power to change the world as we know it... or bring it crashing down about our heads.

_________________________________________________________


This is a superpowers RP set in the modern-era city of New Syracuse; a city on the coast of America. The power your character wields is selected at random by clicking this link. How you interpret the contents of the page you're taken to is down to you: you aren't obliged to manifest the ability described to the letter.

For example, a player rolling Canine Physiology may have as many or as few elements of said physiology as they like — perhaps they have sharper senses, tracking abilities and speed but look completely human, or perhaps they're a full-blown manbeast; perhaps they're stuck in their form permanently, or perhaps they can switch at will — or against their will, if you wanna go the full werewolf. razz


Of course, if you get something you feel really doesn't work, feel free to take another random page — if you're rolling more than three times, though, you're either very unlucky or not thinking things through. :Razz:Using random powers is designed to give you an interesting challenge as an RPer, or maybe present you with the basis for a character you might not have expected. Is your character a spandex-clad hero waging war on crime from their secret high-tech base? A troubled anti-hero struggling with their inner demons and the fact that they don't have anything to wear since turning into the Human Torch? Have they only just discovered their powers, and so far used them only to teleport into ladies' restrooms while yelling "Yatta"? Or are they a villain? twisted


Rules

—All the usual rules of roleplaying apply here — no godmodding or controlling other people's characters without their consent please, or I'll murder you. Joyful

—All Roleplaying should take place on the IC thread, once your character sheet has been accepted, and all out of character discussion should ideally take place here — if you feel the need to insert out-of-character information into the IC, please enclose it in ((double brackets)).

—To join, please fill in the character sheet below and post it on this thread. When it has been accepted, you are free to begin posting on the IC at any time!

—In combat, anything without a character sheet is fair game as far as insta-hits and kills are concerned.
—Tags and Frags: Each character begins the game with five 'tags' and three 'frags', which represent health and lives respectively. When another character hits you (insta-hits are the order of the day here, but the action taken must make sense) you lose one tag. When your tag count reaches zero, you lose a frag and your character falls unconscious or otherwise becomes unable to move or take part in combat. They can then get back up and re-join the fray with another five tags as soon as you like, but once your frag count reaches zero, your character dies.
——At the end of a fight, your tag count is restored to five.
——A single lost frag is restored by receiving medical treatment or resting at the end of a day.
——Keep track of the tags and frags of your own character and those of your target at the bottom of any post you make where either of these things changes, preferably in the form: [tags]/[frags] e.g: a character will begin at "5/3", and on taking a hit this would change to: "4/3".

—Number of characters: Two character sheets per player, but feel free to create as many disposable NPC's as suit your needs. If you think this limit should be tightened / loosened, speak now!

—Given the nature of many powers, the 'no godmodding' rule might get a bit blurry: please try to keep things internally consistent and realistic (insofar as a relatively light-hearted superhero RP can manage) when doing anything significant.

—Always be considerate towards other players, they want to enjoy themselves too!

—Have fun! :happy:Or I'll kill you in your sleep.


Character Sheet

User:
Name:
Gender:
Age:
Power:
Bio:





Accepted Characters


User: Terwynd
Name: Seraph
Gender: Male
Age: Unknown, Falls from space at the beginning of the RP.
Power: Angelic Physiology (Flight, Weapon Manifestation, Super Strength, Supernatural Condition, Enhanced Combat)
Bio: A loyal angel born into the world of man, Seraph is a relatively average warrior to angelic standards, but almost a one-man army when compared to humankind. He was sent to New Syracuse with a small task; to purge the world from a variety of upcoming 'sinful' events. They sent with him his favored weapons, which include a bladed lance, a small Kite Shield and can manifest grappling hooks out of his palms in combat, effective up to around 40 feet. While powerful, Seraph, like most other angels, is only trained to fight demons and Hellspawn, not humans. At his best, he's an obedient, effective and fully capable fighter and strategist, but at his worst, he's cocky, gullible, and cruel.


User: Talvox
Name: Tobias Thule
Gender: Male
Age: 22
Power: Voice Manipulation
Bio: Tobias was one who always doing voices. He never knew though, that he had the Voice Manipulation, until rather recently. He's used his power to stop a Terrorist attack, and other stuff. He's also learned several forms of martial arts, and he's very stealthy.


User: Talvox
Name: Ellen Hazell
Gender: Female
Age: 21
Power: Party Inducement
Bio: Ellen's birthday parties, were always, a bit raucous, I guess you could say. Usually the cake ended up defying physics and ending up on the ceiling. Because someone threw it there. Ellen never really noticed, she was always kicking a** at Just Dance 3. But it wasn't until she turned 19, that she started realizing that she could induce parties. She figured out how to use them for a somewhat ineffective crime fighting system. Just make them drunk and tie them up. It usually works. She also makes them start partying when she needs a quick escape.


User: Dark_potato57
Name: The Storyteller
Gender: Male
Age: Unknown, considered ageless. He knows even the most ancient of tales.
Power: Subjective Reality (Make things of fantasy reality and vice versa; warp logic, law, time, space, truth, physical form; create links to alternate dimensions, etc)
Bio: The Storyteller is transcendental. While his apparel changes frequently, it is usually into an old style of clothing. He also consistently assumes the form of an old man.
He brings things out of fantasy and into the world of fact, and banishes real things to fantasy. If it has been written or told in a story in any way, he can make it real.
He warps the laws of physics into false ones, granting him the ability to change the way the world works. He often uses this to fly, but also change his physical form. He usually changes the laws back again, but he might leave them every now and again.


User: Kitty
Name: Jess
Gender: Female
Age: 12
Power: Cartoon Physics
Bio: Jess started out life as a figment of a 5 year old girl's imagination. She was the child's imaginary friend. She was envisioned from the child's loneliness, as she had no other friends or siblings. Jess was created to act as an older sister to the young girl. The youngster drew many pictures of Jess in her scrapbooks, usually of her doing silly things such as goofing around with mallets and slipping on banana peels (this girl was heavily inspired by Tom & Jerry cartoons). One night, while the child was in bed she saw a shooting star, and wished that her friend would be real, so that they could play together. Somehow, her wish miraculously came true, and the girl woke up to find her friend sleeping on the floor, next to her bed. From then on, Jess and the girl spent nearly all their time together, and quickly, they had became best friends for life. Then, 2 years later, the child became diagnosed with cancer.

The child had to be permanently encased within the hospital's walls. Jess, not wanting to abandon her best friend, stayed by her side, placing herself on a seat next to the child's bed. She tried her best to keep the girl's spirits up, but it was of no use, as the girl lost the battle with her disease a few weeks later. Jess, without anyone to stay with or anywhere else to go, spent the next year living under the city bridge.
Notes: Personality-wise, Jess is kind and considerate, but can also be a sly trickster, more often out of fun than spite. She wears a large, blue backpack at all times, where she stores anything interesting she finds.


User: DRaGO
Name: Charlie Von-Guttenstine
Gender: Male
Age: 28
Power: Weapon Proficiency
Bio: Charlie had a relatively normal childhood, and nothing was known about his superpower until he was sixteen years of age. One day, he was in a small shop when three thugs carrying guns walked in and demanded the cashier hand over all the store's money. Charlie grabbed a plastic baseball bat (out of what he would later describe to be "instinct") and beat the thugs senseless. The event confused Charlie, but he didn't think much of it until a second incident two years later, involving a golfing excursion that ended with him beating up a group of terrorists with a 9 iron. After research and experimentation with an assortment of weapons, Charlie came to the conclusion that he was naturally proficient in all types of weaponry. From then on, he began honing his physical skills to a perfection, so he would have the strength to keep up with his abilities.


User: DRaGO
Name: Stephanie Hark (Steph for short)
Gender: Female
Age: 21
Power: Pheromone Manipulation
Bio: In elementary school, Stephanie was teased. But never by the same person twice. Unaware of her abilities, she put people who upset her into states of chemical imbalances. Sometimes the effects were harmless; she would occasionally befriend those who teased her. Sometimes they weren't so harmless; she caused three coughing fits and one lost student in a day. She doesn't disclose much information about her middle and high school years, though she has said that she has become "more in-tune with her powers" since those days.


User: IsakTheWriter
Name: Eric
Gender: Male
Age: 28
Power: Gun manipulation/Metal manipulation
Bio: Eric was born in Russia during the end of the Cold War. He lived with a single mother and had a troubled childhood. Once the government found out of his metal manipulation, he was captured at the age of 10 and was raised in a laboratorium in his later childhood. Fleeing the lab at the age of 19. Eric is currently on the run from every secret agency in the world.
Even though his powers are considered powerful, it takes a toll on his strength and causes a pain in his lungs which is soothed by cigarettes. This has lead Eric to an addiction of nicotine.


User: Naboo9
Name: Hunter
Gender: Male
Age: 28
Power: Dragon Physiology (Enhanced Strength/Intelligence/Senses, Dermal Armor, Thermal Resistance, Claws, Flight, Fire Breathing, Can Detect other Dragons, Fear Inducement (requires eye contact,) Can switch between form (requires some time.))
Bio: Hunter was always a thrill seeker, it didn't matter what was happening, if it didn't push him to his limit and beyond he wasn't interested, and thrills after thrill occurred. He was bungee jumping and his line broke, he was falling and was sure he was going to die. "This is it." Hunter thought. Then his entire body exploded in pain, as if someone had set him on fire. The Next thing he knew, he was flying. No, more than flying, he was a dragon. He took up residence in New Syracuse, training in secret, waiting for the right moment. For what is more thrilling then being a king of the skies?


User: Shardna
Name: Amber Lodestone
Gender: Female
Age: 17
Power: Kitsune Physiology
Bio: Amber Lodestone may look like your typical young teenager girl, but she was born with the power and traits of the Kitsune. Amber has always looked after herself since she lost her entire family at the age of five. Despite her youthful appearance, Amber is wise and possesses fire abilities, such as spewing fire from her mouth as if it was a flamethrower, and can run at high speeds. As a fox would, she can easily trick anyone — however, Amber doesn't often use this unless it is necessary. Amber can switch from her human form into a small, cute but still deadly Kitsune. Amber came to New Syracuse because she sensed ominous things were about to be unfold but this free spirited, brave, intelligent yet friendly girl intends to make sure it does not happen. Amber Lodestone would sacrifice herself to save both innocents' and her friends' lives should things take a turn for the worse.


User: Dark_Plague
Name: Edgar Tyler (nickname coming soon..;))
Gender: Male
Age: 35
Power:
-Power Absorption - http://powerlisting.wikia.com/wiki/Power_Absorption (can only hold onto 4-5 powers)
-Self Sustenance - http://powerlisting.wikia.com/wiki/Self-Sustenance
- teleportation (deconstruction version. Also, can only teleport within eye sights range. Cannot teleport if image is a drawing or projected, like on television.)
Bio: Not much is known about Edgar Tyler, other then that he was born into a terrible family. He was then taken away and brought to an orphanage, where he stayed for 14 years, where he finally got out. Having nowhere to go, he became a "nobody" on the streets, living off of people giving him money. He found out about his powers after accidentally touching a man who coincidentally also had a special power, it being teleportation. He then found out that he can also steal abilities from other people who had this gift. This also triggered him to believe that other people in the world were special too, and began his long search of people with powers.


User: Chaos
Name: Luke Crimson [Alias: 'hydrophobic cowboy']
Gender: Male
Age: 18
Power: Electrical Shockwave
Bio:
In west Caldera born and raised, Luke spent most of his days on the power plant located within a close proximity of this little town. He usually got through the days chilling, maxing and relaxing, which most people would consider to be  'all cool'. These happy days were soon to be over, so knew Luke, when he and his homies got into a duel with a group bandits engineers who were upto no good. Luke's parents were overwhelmed with angst as they got the shocking news, and at once decided that "Luke would be moving with his auntie and uncle in Molag-Mar" at the earliest date.
This, as unfortunate as it may appear to Luke at first, was the turning point of his career/life as a 'cowboy' 'pikachu'. It wasn't long before his natural gift for repairing and analyzing electronic device was known by everyone in the city as countless opponents fell before him as he incinerated countless innocent bystanders. Soon he mastered the subtle art of analog circuit design rope in Molag-Mar's famous Arkani Ranch Motors, under the training of the experienced engineer Curassios Curtis.
On the other hand, along with his fame and skills; he also developed an immense fear against water during the years in Molag-Mar. This uncommon phobia often leaves him vulnerable to his friend's persiflage. This is the story behind Luke's alias 'Hydrophobic Cowboy', though the story behind his fear itself remains a mystery til date, though many assumes it involves a hybrid DC-motor experiment gone awry.


User: New Supplice
Name: Drake Deltori Blackmore
Gender: Male
Age: 19
Since I didn't see it... Appearance: Drake Blackmore is the very picture of a young attractive boy his age, he stands at only 5"9 feet tall. With his handsome face, broad shoulders, and short unkempt black hair. He is generally healthy and is well-built not like a body builder but he does look pretty strong. His eyes are small, and are a darker shade of brown. Compared to other people his age; his complexion is rather light. In full regards of his racial descents; in his lineage is mixed between British and Korean. Though, his Caucasian side is far more visible than his Asian descents until you take a good look at his eyes.
—On clothing, first you'll notice that his attire is mostly composed of black colors-or darker colors not in that emo-way though. On that note; he doesn't have a set style, other than he picks clothes that color-coordinate with his hair. Right now, he's wearing a oversized black hoodie (which has a big one on the front and a white SUPER STAR detailing both across his chest and down the back) and dark blue jeans. With black and white Nike sneakers. As his accessories he wears a dark red and black workout watch, and a noticeable silver chain necklace around his neck with a silver cross at the end of it, with a pair of cheap aviator sunglasses. As stated before his attire generally varies and you may find him wearing something completely different.
Power: When Drake comes in physical contact with another Meta-human any kind he'll sort of replicate their abilities, neither parties get any negative effects from the touch. Key word: Sort of. Now here's the fun part! When he actually gets their ability it'll make him transform into an embodiment their powers physically. Think of it like this: If he touches a lightning meta-human his body will seemingly transform into a being of electricity, like a electric version of the Human Torch. All depending on the powers of whoever he touches. Though he might transform into something far different for meta-humans with more unique/odd powers. In addition; he'll also get some parts of whoever's abilities and some abilities that they don't even have. He can also revert back to his human form at will- though he will lose the access to these powers until he transforms back.
—Drake can only replicate powers through touch while in Human form. And he really doesn't have too much control over it, meaning that if he even brushes up against another meta-human or even taps them he will transform into an embodiment against his will. In addition he can also store embodiments from meta-humans he touched in the past, giving him the ability to switch in between them (but first he has to revert back into human form, plus transformations aren't instant)
—I'm thinking of transformations for all of your characters as you read this.
—Now for drawbacks, first and foremost it should be noted that if he takes enough of a beating while he embodies a power he'll revert back to human form and will have lost all of his stored embodiments (Oh yeah did I note that he can only embody one power at a time?) forcing him to either find another meta-human or you know. Also, some weaknesses of whoever power's he embodies will be far worse while he uses them. As a unexpected side effect to embodiments he will absorb some of the personality, and memories of whoever power he embodies. at first it isn't as bad but the more he uses whoever power's the more he'll change and possibly become a completely different person. Though, he has no clue that he even changes since he never uses his power too much due the lack of meta-humans in his home town, though that will change soon.
Bio: Drake is a cool dude.... that's it.


User: New Supplice
Name: Aaron Douglas Sonstelie
Gender: Male
Age: 11
Appearance: At eleven years old Aaron is a usually healthy young boy. He is really small standing at at 4'1 feet tall and weighs 80 pounds with a thin and undeveloped build. So yeah, he's a Caucasian with natural looking white skin as he is a outgoing child who spent much of his days outside playing games with friends (you know, like a kid should). His nationality is ambiguous even to him given his age he is unconcerned with such a thing, but he is American with a bit of German mixed in (seeing that his father is German) with his roots. His skin so far is absolutely perfect; he has no childhood scars or anything in that nature. There is something incredibly strange about him though, if he were to remove his shirt you would see that he has bulging veins all over his chest leading into his heart--- which glows a dim yellow through his skin. It's only noticeable when his shirt is off- otherwise it'd be invisible. He has a feminine feel to him- not surprising since he hasn't gone through puberty yet. Though, someone could easily mistake him for a girl if he had longer hair and didn't wear boy's clothing. Aaron's hair is blonde, of the medium shade, it's messy and very short.
—Aaron has an distinct eye color; his eyes are strangely small and have a slight glow to them. His eyes are lavender colored but in some situations they'll change colors depending on his mood. It's hard to notice them changing since you could be looking at him and one second later his eyes will change to yellow. When he's feeling fear (this is important) his eyes will be golden-shaded and EXTREMELY bright- on that note the aforementioned glowing heart will get much brighter when he's feeling fear. When he's angry his eyes will be navy blue, when he's happy his eyes will be blood red, sadness his eyes will be hot pink... I'll cover the rest later.
—Since Aaron doesn't exactly have access to a wide variety of clothing he tends to wear the same things over and over again. He wears a black hoodie always zipped up with a red superman symbol on his back, wearing dirty black jeans that go with his hoodie. Lastly; he has on bland, plain white sneakers.
Power: When he's around people have their fear drained from them until they're completely fearless.
—Now for Aaron's actual super power.
—Know that fear that's drained out of people? You see it forms a nigh-impenetrable shield that's subconsciously put in place to defend himself when Aaron is threatened--- by threatened I mean something is about to strike him. Only for a few seconds after which it will disappear, which is enough to stop whatever is going to hit him. Though, the more people that are around him the longer the shield stays up. Which is why people are a bit more reckless around him. The shield can also be used offensively like if Aaron knows the person is going to try and kill him the shield will push said threat twenty feet away, unless this is in a open field it will kill anyone if they hit a hard and solid object.
—For weaknesses it's simple to get around his shield. Since it's active for a few seconds there's a delay in which the shield will reactivate. In this delay anyone is free to hit Aaron again, and it's pretty easy to fool the shield. If you swing your arm at him hard enough the shield will activate and you'll be able to hit him like you previously intended. Finally, the shield has a averse effect on his memories, see he'll forget things very often if it's activated. So, that same guy who tried to break his neck may be forgotten a few hours later and... yeah.

_________________

ಠ_ಠ


Last edited by Delta on Fri Nov 22, 2013 7:50 pm; edited 16 times in total
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Terwynd
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 4:44 am

So first roll: http://powerlisting.wikia.com/wiki/Aura_Mimicry
Screw that, I'm rolling again.

After second roll, I got Angelic Physiology

User: Terwynd
Name: Seraph
Gender: Male
Age: Unknown, Falls from space at the beginning of the RP.
Power: Angelic Physiology (Flight, Weapon Manifestation, Super Strength, Supernatural Condition, Enhanced Combat)
Bio: A loyal angel born into the world of man, Seraph is a relatively average warrior to angelic standards, but almost a one-man army when compared to humankind. He was sent to New Syracuse with a small task; to purge the world from a variety of upcoming 'sinful' events. They sent with him his favored weapons, which include a bladed lance, a small Kite Shield and can manifest grappling hooks out of his palms in combat, effective up to around 40 feet. While powerful, Seraph, like most other angels, is only trained to fight demons and Hellspawn, not humans. At his best, he's an obedient, effective and fully capable fighter and strategist, but at his worst, he's cocky, gullible, and cruel.



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Delta
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 5:24 am

I can see morality potentially becoming a rather interesting issue for an angel dropped to Earth armed with lethal weaponry. Joyful Nice!

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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 5:31 am

My Power: Voice Manipulation

Meheheh. I'm gonna have lots of fun with this... "I'MA BIRD MOTHAF***A I'M A BIRD! >:U"

"Capabilities
The user is freely capable of manipulating their voice, allowing them to mimic the voices of others or imitate sounds such as animal noises and explosions."

User: Talvox
Name: Tobias Thule
Gender: Male
Age: 22
Power: Voice Manipulation
Bio: Tobias was one who always doing voices. He never knew though, that he had the Voice Manipulation, until rather recently. He's used his power to stop a Terrorist attack, and other stuff. He's also learned several forms of martial arts, and he's very stealthy. *Lol Batman*


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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 7:58 am

First roll: http://powerlisting.wikia.com/wiki/Respiratory_System_Manipulation
Bow down as I inhale. Stare in awe as I exhale. I shall never acquire lung cancer.

Second roll: http://powerlisting.wikia.com/wiki/Subjective_Reality
Omnipotence. I would probably be best suited to be the villain of the RP, here.

User: Dark_potato57
Name: The Storyteller
Gender: Male
Age: Unknown, considered ageless. He knows even the most ancient of tales.
Power: Subjective Reality (Make things of fantasy reality and vice versa; warp logic, law, time, space, truth, physical form; create links to alternate dimensions, etc)
Bio: The Storyteller is transcendental. While his apparel changes frequently, it is usually into an old style of clothing. He also consistently assumes the form of an old man.
He brings things out of fantasy and into the world of fact, and banishes real things to fantasy. If it has been written or told in a story in any way, he can make it real.
He warps the laws of physics into false ones, granting him the ability to change the way the world works. He often uses this to fly, but also change his physical form. He usually changes the laws back again, but he might leave them every now and again.


Last edited by Dark_potato57 on Mon Sep 03, 2012 3:19 pm; edited 2 times in total (Reason for editing : Just wanted to add more to the character.)
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 9:49 am

First Roll
That isn't a power, that's a list. Doesn't count.

Second Roll
Cool, Pickles the Drummer has that power!
Too bad it wouldn't really help much.

Third Roll
Ooh, this could be fun!

User: Kitty
Name: Jess
Gender: Female
Age: 12
Power: Cartoon Physics
Bio: Jess started out life as a figment of a 5 year old girl's imagination. She was the child's imaginary friend. She was envisioned from the child's loneliness, as she had no other friends or siblings. Jess was created to act as an older sister to the young girl. The youngster drew many pictures of Jess in her scrapbooks, usually of her doing silly things such as goofing around with mallets and slipping on banana peels (this girl was heavily inspired by Tom & Jerry cartoons). One night, while the child was in bed she saw a shooting star, and wished that her friend would be real, so that they could play together. Somehow, her wish miraculously came true, and the girl woke up to find her friend sleeping on the floor, next to her bed. From then on, Jess and the girl spent nearly all their time together, and quickly, they had became best friends for life. Then, 2 years later, the child became diagnosed with cancer.

The child had to be permanently encased within the hospital's walls. Jess, not wanting to abandon her best friend, stayed by her side, placing herself on a seat next to the child's bed. She tried her best to keep the girl's spirits up, but it was of no use, as the girl lost the battle with her disease a few weeks later. Jess, without anyone to stay with or anywhere else to go, spent the next year living under the city bridge.
Notes: Personality-wise, Jess is kind and considerate, but can also be a sly trickster, more often out of fun than spite. She wears a large, blue backpack at all times, where she stores anything interesting she finds.
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 11:25 am

For game mechanics, I have one in mind. It would only work with combat, though.

Every player is given a set number of tags, frags, and attack posts. There is a certain number of tags (hit points) to a frag (life). For example:

My character has nine tags, three frags, and twelve attacking posts. There are three tags to a frag, in this case.
9/3/12

When he is attacked by another player, he loses a tag.
8/3/12

When he loses two more tags (the last two for that frag), he loses a frag and dies. He reappears straight away by way of a respawn post.
6/2/12

When he attacks another player, he loses an attack post.
6/2/11

Run out of frags, you're out. Pretty simple, right? There are limitations: a two-post waiting period between attacking posts and a limit of one character to attack per attack post. That stops people from dominating. If you run out of attacking posts, you can't attack. You can make other posts, but you can't attack.

The number of hits can be written in a different way. Instead of having the total hits, you could just have the number of hits for that life and reset to 3 every time you lose a life. Completely optional.

This system requires instahits on the opponent so that the entire attack post can be written, but as long as you do the other character justice. After every post, state the number of tags, frags and attack posts you have left.
For example:

The Storyteller summoned a griffin that swiped at Jess. (More detail, of course; state that Jess struggled or tried to dodge, or fought back, etc)
Storyteller tags Jess 9/3/11
--------

Then Kitty makes an attack post of her own:

Jess threw a ten tonne anvil at The Storyteller.
Jess tags Storyteller 8/3/11
--------

Then someone else may join the fray:

Seraph jabbed The Storyteller with his lance
Seraph tags Storyteller 7/3/11 (let's say he's been hit twice for example's sake)
--------

Killing posts can only be made when the target has only one hit pint left for that life. A killing post would be as follows:

The Storyteller summoned a hydra. (Fight scene)... swallowed Seraph.
Storyteller frags Seraph 7/3/10
--------

Seraph then respawns, or something.
Other perks could be the ability to gain attacking posts from characters they finish off, or gain a few tags. Also optional.

So it becomes a game with hit counters during combat. I suggested this method of combat because people's powers are NOT equal. Obviously, some would be infinitely better than others. It's not the player's fault for choosing a bad one; they got it in a generator. So this way, having a weaker power doesn't leave one disadvantaged. They have equal combat capabilities, it just boils down to the actual story writing to decide how they use their power.

If you'd like to see this method in practise, read a few posts of this roleplay. Be warned, it contains swears, blood, and anything else you'd expect from an M-rated RP. (I die on the last page. Good reading)
http://role-player.net/forum/showthread.php?t=28337


Last edited by Dark_potato57 on Mon Sep 03, 2012 12:56 pm; edited 2 times in total
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 12:34 pm

Woah there, bro. You still need to conform with Delta about you being the main villain. It's his RP, after all.

plus I do not understand what you're talking about in that last post, sorry.
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 12:47 pm

Not saying that I am the villain, just that I could be suited to be. I edited the post beforehand, so maybe I left out a crucial element of the suggestion.

The tag/frag/attack system took me a while to understand, but it comes after a a short time. Just keep reading it and thinking about it (slowly is a good speed, from experience) and it'll come.

I edited the big post and tried to clear a few things up. Hope it helps.
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 1:07 pm

I'm cool with it, razz omnipotence lends itself to passive villainy and it's an interesting power. I wouldn't like to tag anyone as the designated main villain, but the storyteller would make a good antagonist. Also, I can't be the only one seeing a link between Jess and The Storyteller. >:}

@Kitty: What this system basically means is that everyone insta-hits, and when they do so the character being attacked loses a 'tag', and the character attacking loses an 'attack'. When someone has zero tags left they lose a 'frag', essentially a video-game life. When you run out of attacks, you can't attack any more. I assume the 'attacks' stat would need to return to max after a fight / after the character rests.


The tags, frags and attacks: My main concern is that it's complicated, and I want the RP to be accessible and not require micro-management. That said, I do see a variant being applicable in a situation like this, where many people are likely to be so powerful as to justify evading or absorbing just about any attack, which would be intensely irritating. If 'losing a frag' translated to 'being rendered unconscious or otherwise incapable of continuing to fight for the current bout' then it could be workable.

I find it difficult to visualise what would happen in-context with a character who runs out of attacks — would they just be tired out, lift up their hands and say: "*pant* okay, *pant* I'm going to take a time-out over here. Come find me when you're done beating up that giant squid"? I imagine that if we implemented a system like this, we might be able to afford doing away with that stat altogether.

I am extrapolating that NPC's without character sheets would be treated without reference to this system, and instead function on insta-hits. The issue I'm seeing is that this encourages people to only take hits from characters with their own tag/frag/attack stats, which makes fights with mooks rather pointless and hence dull. Managing a system that gives NPC's the ability to tag players would result in further complication — for instance, the first solution that occurs to me is that for as long as a group of mooks is standing, they tag one character at random every so often. This would require someone to keep track of this, and define the frequency of attacks. This paragraph is now the longest in this post so far, so I think I can safely say this is already becoming complicated. XD

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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 1:30 pm

That all seems OK.

NPCs don't have to follow this system at all. In fact, it's discouraged as they can't make decisions on whom they attack. It all depends on whether the characters will be attacking NPCs or just attacking each other like a big super hero battle. NPCs could simply not have an effect at all.

If it's too complex, then we can just simplify it: instead of three tags (or however many) per frag, just have a number of tags for one big life. Lose all the tags and you're out. Simple. There just needs to be a tagging element that keeps everyone in check for combat influence without restricting their attacks.

You're absolutely right when you say it would be hard to visualise what would happen to the characters when they conform to this game logic. It's one of the biggest issues with this kind of roleplay. In the roleplay that I linked in the big post, I and two other players formed an alliance and planned to challenge the head-honchos of the deathmatch.

The GM wasn't happy with it and went all Hunger Games on us and told us that we had to keep attacking each other. How could we justify that in character? Impossible. We settled for having our characters' minds wiped (for the head-honchos were gods) so that they forgot the alliance. That's why I died :(

But back on topic. It shouldn't really come to something like that, having no attack posts left. If they did, the character could still add combat to their posts, but they wouldn't affect anyone's tag count.
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 2:04 pm

If running out of attack posts isn't likely to be an issue and doing so renders a character ineffectual (and therefore dull for the player) then it seems to me we could shave off some complexity by removing the stat altogether. Happy.

Merging frags and tags was indeed the first means of simplifying the system that occurred to me, but on consideration I've warmed to the idea of having characters fall unconscious when they lose a frag — I imagine they could get back up whenever they like, however, to minimise the irritation factor of being stuck controlling a vegetable for the remainder of a battle.

NPC's could still be a problem, however: It'll be difficult to predict what proportion will be PvP or PvE until we have collected more character sheets, but I don't see this becoming an arena where NPC's are severely marginalised. I suppose it might be worth experimenting; fights with mooks might still be fun with the old-skool insta-hit treatment.

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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 2:33 pm

So from having a 'tag/frag/attack' system we've gone down to 'tag'. Seems simple enough.

There has to be some sort of consequence for losing your tags, even if it means becoming a vegetable. If there wasn't anything like that, combat would just be a bunch of super-power attacks with very little effect. Keeping it to a loose game logic will sustain a small challenge and a reason not to lose the tags. Becoming unconscious is a good way to describe it, so long as it is a handicap as punishment for losing the tags.

The GM would control the NPCs, so you could just control their combat. Roll a die to choose who to attack and just write up something spiffy. Give them NPCs few tags so that they aren't a massive pain and that combat still retains a challenge without being tedious.

Or just let us insta-kill them and leave the challenge for the other players.
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 2:45 pm

The main reason I like the idea of leaving mooks apart from the tag/frag system is that freeform combat sequences are simple and fun; players need to think less about the rules and can instead develop characters through such sequences. Joyful There could, of course, be a main henchman or two mixed in, who are subject to the system and have, say, a few tags each.


Does anyone else have any thoughts on this? Currently I'm leaning towards: "Mooks can be insta'd, players and certain NPC's have tags and frags — upon losing a frag you are rendered unconscious but may get back up whenever you like. Loss of all frags results in character death."

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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 3:17 pm

Would frags reset after a battle?
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 3:33 pm

I don't think it should be that easy; restoring tags to their original value after a battle, yeah, but my current feeling is that frag restoration would have to be harder or take longer; regaining one per day, perhaps, or upon receiving medical treatment.

However, it depends on how many frags the average player has — if, in fact, all players have the same number or are different — and how swiftly the frags are likely to be lost. I make the above suggestion based on your example; 9 tags and 3 frags.

Incidentally, I'm assuming this system would allow for attacks on two characters at once, so long as it can be fully justified?

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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 4:03 pm

Possibly. If there are loads of enemies, then you could target more than one. Player fights, however, would be limited so as not to kill off their characters so quickly. We'd need a nice big cast to start off with, too.
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 4:07 pm

Do you mean we would need a large cast to make multiple simultaneous hits viable, or just in general to make this system work?

Any thoughts regarding how many tags / frags each player should begin with? Just from looking at it, I feel like nine tags per life might be a little much, and result in either overly-long combat sequences or players never losing frags. Six or seven, perhaps?

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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 4:28 pm

Oh, the example of nine was the total tags. Nine total, lose three and lose a life, lose another three and lose another life, etc. Giving more than three per frag seems like a good way to lower the likelihood of killing a player character.
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 4:35 pm

Right then, I'm thinking somewhere in the 5-6 range per frag — you're the only one who's used this system before, however, so it'd be good to know how long that sort of number would last.

Alternatively, of course, we could start everyone with 3 frags and 5 tags per frag and adjust it later if it seems imbalanced, one way or another. Happy.

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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 4:39 pm

In the RP the system was used for, everyone was attacking. It was a free-for-all. The numbers lasted long enough when nobody was ganging up on you (lucky for me), but as can be expected, multiple enemies choosing you as their target reduces the probability that you'll survive, like in real life. I think 5-6 will work fine.
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 4:56 pm

Right then, that seems to be in order. Happy.

Edited the Rules section to include details of the guidelines for combat.

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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 5:47 pm

So Imma just start off by making two characters, though I think the limit should be raised to three.

First roll: http://powerlisting.wikia.com/wiki/Weapon_Proficiency


User: DRaGO
Name: Charlie Von-Guttenstine
Gender: Male
Age: 28
Power: Weapon Proficiency
Bio: Charlie had a relatively normal childhood, and nothing was known about his superpower until he was sixteen years of age. One day, he was in a small shop when three thugs carrying guns walked in and demanded the cashier hand over all the store's money. Charlie grabbed a plastic baseball bat (out of what he would later describe to be "instinct") and beat the thugs senseless. The event confused Charlie, but he didn't think much of it until a second incident two years later, involving a golfing excursion that ended with him beating up a group of terrorists with a 9 iron. After research and experimentation with an assortment of weapons, Charlie came to the conclusion that he was naturally proficient in all types of weaponry. From then on, he began honing his physical skills to a perfection, so he would have the strength to keep up with his abilities.


Second roll: http://powerlisting.wikia.com/wiki/Pheromone_Manipulation (I rolled this one a few months ago when going through the power listings just for fun, managed to roll it again.)

...LOL, I'm either gonna be a complete perv or this is going to be one epic character.


User: DRaGO
Name: Stephanie Hark (Steph for short)
Gender: Female
Age: 21
Power: Pheromone Manipulation
Bio: In elementary school, Stephanie was teased. But never by the same person twice. Unaware of her abilities, she put people who upset her into states of chemical imbalances. Sometimes the effects were harmless; she would occasionally befriend those who teased her. Sometimes they weren't so harmless; she caused three coughing fits and one lost student in a day. She doesn't disclose much information about her middle and high school years, though she has said that she has become "more in-tune with her powers" since those days.


My plan is to have these two be bystanders at the opening event, each of them revealing their powers as the event unfolds.
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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 5:59 pm

Heheh, well ain't this gonna be interesting. XD I think I'll start adding characters to the OP now.

By the way; it was dizzle, not wizzle — GET IT RIGHT! >:U

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PostSubject: Re: KNIGHTS OF NEW SYRACUSE OOC   Mon Sep 03, 2012 6:35 pm

I decided to do another character. First Roll: Digestive Shapeshifting. WTF.

Second Roll: ...Party Inducement? HELL YES.

User: Talvox
Name: Ellen Hazell
Gender: Female
Age: 21
Power: Party Inducement
Bio: Ellen's birthday parties, were always, a bit raucous, I guess you could say. Usually the cake ended up defying physics and ending up on the ceiling. Because someone threw it there. Ellen never really noticed, she was always kicking a** at Just Dance 3. But it wasn't until she turned 19, that she started realizing that she could induce parties. She figured out how to use them for a somewhat ineffective crime fighting system. Just make them drunk and tie them up. It usually works. She also makes them start partying when she needs a quick escape.

(DEAR GOD. COMBAT SCENES ARE GOING TO BE TERRIBLE. D:)
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