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 Nerrone's Rangers -OOC and Planning- [Thread 1]

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Hutch
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Jun 25, 2012 5:55 am

I guess, but when he specifically says "I'm going to play dead now." You can sort of figure that he intends to continue living.

But hey, I'm still fairly new to this sort of thing. I'll try to be more clear in the future.

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IsakTheWriter
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Jun 25, 2012 6:57 pm

Hey, Delta. I don't know who Kirrian Dorn is. And I'm not going to go back checking the second thread. So I would want a short rundown on who he is. Thank you.
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Mitchz95
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Jun 25, 2012 7:09 pm

Probably the leader of the Kingdom's forces on the Ponderra. I don't think he was addressed by name, though.
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Delta
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Jun 25, 2012 8:21 pm

He got a couple of lines when we first boarded the Ponderra, on page five of the first IC thread, nothing you really need to worry about. Happy.

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Mitchz95
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Jun 26, 2012 5:30 am

Quote :
00.00.58

Does that mean 58 minutes, 58 seconds, or 58 milliseconds? Confuzzled
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DRaGO
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Jun 26, 2012 5:34 am

Mitchz95 wrote:
Quote :
00.00.58

Does that mean 58 minutes, 58 seconds, or 58 milliseconds? Confuzzled
Do stereotypical timers come in minute or millisecond varieties? If so, where are you getting your timers? You're probably not getting them from the right place.
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Delta
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Jun 26, 2012 5:36 am

It could be anything! Who knows! Maybe it's years, maybe it's minutes, maybe the whole timer is upside-down, mayb— it's seconds. 58 seconds. razz

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Hutch
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Wed Jun 27, 2012 12:52 am

So what has Potato done to incur your wrath like this, Delta? This is like, the third or fourth time Flank has been thrown into a horrible, life threatening situation.

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Potatrobot
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Wed Jun 27, 2012 1:10 am

Third of forth time since you joined, Hutch. He must have gotten tired of making Flank bleed. Personally I was egging for an opportunity to... what was it again?

Delta wrote:
...the day Flank reaches out of my monitor, grabs me by the scruff of the neck and says: "STOP MAKING ME BLEED, IT IS NOT OKAY!"

Only replace Delta with that guy in the chair.

And he made Flank punch a dead man. How can he face that man's family, Delta? They're going to be involved in the investigation as much as Flank is. They'll want a statement from him.
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Delta
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Wed Jun 27, 2012 2:15 am

Oh, this time it was just a coincidence that Flank walked into the trap, Joyful though he gets points for being caught so spectacularly. Wizard


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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Wed Jun 27, 2012 3:58 am

I could have sworn it was the afternoon. I guess it was so long ago when that fact was actually stated.
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Hutch
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Wed Jun 27, 2012 5:21 am

Why am I getting this feeling that Delta secretly hates us and is expressing that by constantly throwing us into deadly situations, and then crushing anything that could have gotten us out of it?

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Wed Jun 27, 2012 7:38 am

DRaGO wrote:
Delta, I kinda have no idea what to do at this point. You seem to have lead me to this terminal, so here you go, what now?

Delta wrote:
Xol had little enough time to dwell on this, as at that very moment another such limb was gripping him by the chest and pulling him violently over the top of the left computer bank and into the shadows behind it.

Good grief, he's the GM equivalent of a Venus Fly Trap!
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Wed Jun 27, 2012 12:14 pm



I am enjoying myself far too much with this part of the mission.


@Isak: Which of the pillars is Rhak climbing, specifically?

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IsakTheWriter
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Wed Jun 27, 2012 1:49 pm

The one to the right of the main three consoles.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Thu Jun 28, 2012 12:10 am

@Drago: I'm waiting for your response, do you need me to clarify anything before you can make another IC post?

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DRaGO
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Thu Jun 28, 2012 12:47 am

@Delta, sorry about that, I haven't been paying a lot of attention to this tab today. Post made.
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Hutch
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Thu Jun 28, 2012 7:45 pm

After reading Mitchez's latest post, and seeing how brutal Delta is being, I can only predict that all the computers in the room will explode, hundreds of thousands of Cyborg Africanized bees will flood the room, and Rebbeca Black will inexplicably enter that universe and create a new hit single, causing a catastrophic dimensional rift that will turn every character into a sentient daisy.

Am I right?

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Thu Jun 28, 2012 7:54 pm

Actually they'll be hornets rather than bees. Spoilers.

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Mitchz95
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Thu Jun 28, 2012 8:35 pm

Bor as a sentient daisy...fun.

On a related note: I'm going away for a week or so, so I won't be able to post. Feel free to take control of Bor from Saturday onward, but please don't kill him or wreck his stuff.

Also, I'm going to be very angry if we don't get out if this mess before I leave tomorrow.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Thu Jun 28, 2012 8:44 pm

Mitch I'm really sorry to say this but Bianca is the one that wanted to try guess the passcode. Chalen's trying to rescue Rhak. sweat
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Mitchz95
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Thu Jun 28, 2012 8:46 pm

DRaGO wrote:
((Mitch, your character is acting awfully nonchalant considering the fight going on, as well as the countdown...))

I threw another "helplessly" in there. Better?

PrincessNintendo wrote:
Mitch I'm really sorry to say this but Bianca is the one that wanted to try guess the passcode. Chalen's trying to rescue Rhak. sweat

My mistake. Fixed.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Thu Jun 28, 2012 9:27 pm

Thanks for fixing it. I'm not going to be able to post for five days as I'm away so yeah.. don't kill my guys off or something please? ^^' Anyone can control them in order for this rp to continue.
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Delta
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Fri Jun 29, 2012 3:21 am

@Drago: It might be useful to know how this sticky grenade adheres to the target — is it, for instance, some form of chemical adhesive (like superglue)? If so, is it dispensed when the button is pressed or by some other means? Wondering

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Fri Jun 29, 2012 4:20 am

Delta wrote:
@Drago: It might be useful to know how this sticky grenade adheres to the target — is it, for instance, some form of chemical adhesive (like superglue)? If so, is it dispensed when the button is pressed or by some other means? Wondering
Added a little something about that in my latest post.

Also, I'd like to mention that I'm really liking this fight scene. Joyful
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Today at 11:27 pm

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