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 Nerrone's Rangers -OOC and Planning- [Thread 1]

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Delta
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 18, 2011 3:17 pm

Your post was fine Ion, I'm not surprised entering at this stage of the battle is confusing you.

There is a firefight occurring in the main docking bay of the cargo freighter Ponderra: Kwa, Dagon (both me), Grecsh (Dragonman) and Crank (Puk), as well as anyone who has not stated otherwise (and is not still waiting to enter the RP) are taking cover behind crates and machinery with their backs to the airlock leading to the Lacuna. Attacking them from the other side of the room are a group of shock troopers, who are part of 'the Kingdom', a faction of which very little is currently known. The access corridors leading to the rest of the ship are on their side of the docking bay.

At this point there are two of said troopers left: one is fully shielded and on fire, whilst the other has no shields and a gash on his side. Celdryc (Darkshadow) and Mitchz's character are exchanging fire with the gashed trooper in one of the corridors leading off of the docking bay (you can assume there are at least two corridors, and that you came on the scene via one of them). I think Hitcam (Terwynd) is currently the only one stealthed.

Also the left half of the docking bay's floor is on fire. Is that helpful? Happy.

If you want more info on events leading up to the current situation, I suggest you read back further. Joyful

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 18, 2011 5:19 pm

Since my character is wearing a trash can armour and has a mop for a weapon, I thought this creation would be related to it.

Chalen's Trashcan Armour and Mop Weapon

sweat :D
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 18, 2011 5:49 pm

Delta, use this guy as my character image:
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 18, 2011 5:56 pm

That's fine thanks delta, hopefully my post fits well enough, i see whats happening now, thank you very much :D
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 18, 2011 9:05 pm

Just a reminder Shadow, Me, Tala, and Chalan are in a different room thats kinda far from the main battle.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 18, 2011 10:50 pm

I haz a new character I vould like to introduce to the RP.

User: Talvox.
Name: Crycell.
Gender: Male.
Age: 40-50 Years Old.
Race: Mallium.
Homeworld: Mallia.
Equipment: Custom Lightning blade, designed to penetrate armor, and his combat claw, which is integrated into his left arm's flesh. He also has a small 20mm pistol as a sidearm, outfitted to be also used for long-range combat.
Bio: Crycell was part of the GCG, but a rather powerful reason attracted him out of it. Having met Talvox, who'd been outcasted from his own people, they became great friends, shoplifting, robbing intergalactic banks, and such. Talvox and Crycell both have Lightning blades, but Crycell's was designed to penetrate armor, whereas Talvox's was made for melee combat. They both travel in a custom-made space-ship, the Talnazhon.
Strengths: His powerful custom Lightning blade, his strength, his heavy armor, and his high physical endurance.
Weaknesses: Slow maneuverability in his heavy armor, his custom lightning blade being rather heavy, making him an easier target for quick-footed infantry, and his low physical speed. Also his picture:

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 18, 2011 10:57 pm

Hang on I'm getting confused here. Does my character meet up with the others as he brings back the medi-kit or does he have to state his name first?
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Darkshadow
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 18, 2011 10:59 pm

Tell us how you get the medi-kit(ignoring Shadows post, he was confused when he posted) then come back to me and Talvox
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Delta
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 18, 2011 11:03 pm

Only those who were actually in the docking bay at the time the fight ended are now in the mess hall. Your character is exactly where he was when you left off — disregarding Shadow's post, nothing has yet happened to change the situation.

Tala, adding your new character.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 1:02 am

Excuse the double post.

Shadow, you might like to put more effort into describing your character's movements — in your last two posts he's been teleporting around like crazy, and that is highly likely to confuse people. razz

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 2:39 am

Delta wrote:
Excuse the double post.

Shadow, you might like to put more effort into describing your character's movements — in your last two posts he's been teleporting around like crazy, and that is highly likely to confuse people. razz
Such as me
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 4:23 am

Which two characters are wounded right now? I sort of lost track. sweat
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 4:27 am

Dagon (me) has a puncture wound in his side from shrapnel which he obtained in the battle, and Talvox is unconscious but stable (thanks to Chalen). Both are lying on tables in the mess hall with us. Joyful

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 6:48 am

User: Terwynd
Name: Unknown. Goes by "Ceria"
Gender: Feminine machine.
Age: Machine body manufactured around 200 Terran years ago, memory implanted into it around 180 years ago.
Race: Dranth Artificial Intelligence
Homeworld: Dranthaas
Equipment: Mild force movements similar to telekinesis, several shielding systems (radial one-way, personel and Mirror sheilding), Particle Bolt Launchers, organic and artificial repair nanobots.
Bio: All we know out of Dranth records is that a scientist, out of grief, put her dying wife's mind into a mechanical body intended for him so she could 'live on'. Ceria has refused to speak about her past, especially her human life to everyone. She's formed a partnership with Hitcam as a team member in his assassination business, and now that he's joined the Rangers, she's joining in as well.
Strengths: Can be a gigantic support in battle by providing radial one-way shielding, personal sheilding and mirror shields to reflect Laser weapons. Also produces nanobot healing efforts while still able to fire small particle bolts at incoming enemies. Best suited for two-man squad systems.
Weaknesses: Generally very weak in combat, armor plating is weaker than it looks, nanobots work slower than most others, and can't provide more than two shields at one time.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 10:13 am

Okay so everyone is in the mess hall and Talvox is currently being attended by a A- medic. Would this be a good time for my character to introduce himself to Kwa?
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 11:10 am

Yes, in short. Happy. There is also the issue of whether or not you have brought enough medical supplies with you to potentially help the injured.

@Ter: Adding your new character. Joyful

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 5:53 pm

It's getting harder and harder to know who is who is this RP...

That's a good problem to have. razz
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 6:56 pm

New banner on the OP of both threads. Wizard

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 8:05 pm

Dragonman9 wrote:
It's getting harder and harder to know who is who is this RP...

That's a good problem to have. razz

Couldn't we just make a list so that way we know whos who in the rp? If no body doesn't make one then I'll take care of it. emmbarrased!
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 8:09 pm

The names of all characters and the users controlling them are listed along with their full bios in the OP — unless that's not what you mean? Happy.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 8:14 pm

Well I kinda ment something like this.

Example/made up:

MrCheese72 ----> Slick


Sorry if I'm confusing everyone with what I ment. emmbarrased!
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 8:26 pm

Hmm, well I can see how that would make it quicker to check the names of characters and the users controlling them — I could put such a list on the OP of both the IC and OOC (probably right below the Rules section in the latter case).

Would anyone like me to add this feature; would you find it useful? Happy.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 19, 2011 11:43 pm

I would so that way it can act as a reminder for me. ^^'
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Sep 20, 2011 2:47 am

Right, I've added it — people should now be able to find the names without trawling the Character bios section. Joyful

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Sep 20, 2011 7:19 pm

The new list on the OP is really nice, and helpful. I didn't even notice the banners until I saw your new sig, Delta. tupps!
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