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 Nerrone's Rangers -OOC and Planning- [Thread 1]

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Mitchz95
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 25, 2011 5:44 am

My advice: everyone has their own money, and receives equal shares of whatever is earned by the Rangers as a whole. Some might be put aside for necessities, though.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 25, 2011 6:27 am

Delta wrote:
I think for simplicity's sake it would be a group total — also having access to nigh-limitless funds would be a bit of a game-breaker. razz
Nigh-limitless?
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 25, 2011 7:47 am

Darkshadow1223 wrote:

Nigh-limitless?

Near-limitless.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 25, 2011 11:09 pm

Right, I've decided to go with something akin to Mitchz's idea — the initial number of credits each person has for spending money are, for future reference, as follows:

Kwa-35
Dagon-39
Hitcam-40
Naboo-41
Zalgon-43
Xol-45
Grecsh-41
Quark-43
Jo'ma-45
Chalen-35
Kaaran-37
Celdryc-47
Crank-30
Crycell-40
Louisa-41

These were determined by throwing three dice and adding 30 to the total (Crank, as Puk informed me, does not carry change, and as such he only has the base of 30). If you spend or gain money, at the bottom of the post in which your total changes it would be useful to clearly state how much money you have remaining.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 25, 2011 11:24 pm

How much could one credit buy you, a gun? an ammo clip? a fusion core?

This would be helpful to know Happy.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 25, 2011 11:39 pm

I lucked out with Xol; he's the one character that needs lots of money for what he's going to buy. razz
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Sun Sep 25, 2011 11:41 pm

Ah yes, that's something — I've prepared a list of rough prices: on that list a pint of beer costs 2 credits and the cheaper tier of equipment accessories is in the vicinity of 12 credits, if that gives you some context. These prices are more of a guide for me when stuff is being sold to characters via NPCs, but when it comes to equipment the price varies depending on what sort of quality you're looking for.

Basically, if you want to buy something ask a store-owner or whoever happens to be manning the stall and I'll feed you some numbers. When I introduce the setting I'll do my best to give you a clear idea of what's on offer where — I could put together a rough map of the market district, if it would help?

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 2:08 am

Came up with another character Delta, if you don't mind me making another.

User: Darkshadow1223
Name: IO
Gender: Male
Age: 27
Race: Ganaranian Draconis
Homeworld: Ariid
Equipment: Mechanical arm, T20 Plasmatic machine gun, R2 rocket launcher,AA pulse lazer, wrist mounted plasma pulse blaster, various types of missles, High power shield generator, 2 EMP grenades, 5 Plasma grenades, 1 gravitational grenade
Bio: A powerful force, IO is a hero to his kind. He fought in an important war for his people, one that saved them from eternal slavery. He lost his arm in the war, which he replaced with a mechanical appendege. It is not truly an arm, but a means of using his weapons that lock into it. His normal arm has a wrist mounted blaster. He now works as a defender of his city, protecting it from all intruders
Strengths: Incredibly powerful and tough, High powered weaponry, Powerful shield, does all he can to defend his friends in battle
Weaknesses: Weapons slow him down considerably, sometimes gets too into battles and becomes more obsessed with killing everything not on his team than whatever his current task is, becomes obsessed with protecting his allies sometimes

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 3:12 am

If you're going to have that many weapons, your primary weakness should not be, "slows him down considerably" so much as: "causes him to be completely unable to move." razz Drop some of those weapons (and no, the grenades don't count) and find a better weakness than, "becomes obsessed with protecting his allies sometimes." It's not like in a job interview where you get away with things like: "My bad points? I try too hard!" XD

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 3:39 am

Delta wrote:
If you're going to have that many weapons, your primary weakness should not be, "slows him down considerably" so much as: "causes him to be completely unable to move." razz Drop some of those weapons (and no, the grenades don't count) and find a better weakness than, "becomes obsessed with protecting his allies sometimes." It's not like in a job interview where you get away with things like: "My bad points? I try too hard!" XD
XD sorry, I wasn't completely finished with him. For one thing the weapons aren't ones he carries with him everywhere, they're ones he owns. He only carries one connected to his arm and the one on his other wrist."T20 Plasmatic machine gun, R2 rocket launcher,AA pulse lazer" all those weapons are the ones he may attach to his arm(only one at a time), but doesn't bring all three of them everywhere.'wrist mounted plasma pulse blaster'=wrist mounted pistol. I wasn't finished with his weaknesses, but I wanted to post and had to go. I forgot to write that in the original post...
Do you want me to edit the first post with the other details or re-post it?
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 3:41 am

Just re-post it once you're done — it'll remind me to check up on it. Joyful

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 3:55 am

K, added two weaknesses
User: Darkshadow1223
Name: IO
Gender: Male
Age: 27
Race: Ganaranian Draconis
Homeworld: Ariid
Equipment: Mechanical arm, T20 Plasmatic machine gun, R2 rocket launcher,AA pulse lazer, wrist mounted plasma pulse blaster, various types of rockets(ammo for rocket launcher), High power shield generator, 2 EMP grenades, 5 Plasma grenades, 1 gravitational grenade
Bio: A powerful force, IO is a hero to his kind. He fought in an important war for his people, one that saved them from eternal slavery. He lost his arm in the war, which he replaced with a mechanical appendege. It is not truly an arm, but a means of using his weapons that lock into it. His normal arm has a wrist mounted blaster. He now works as a defender of his city, protecting it from all intruders
Strengths: Incredibly powerful and tough, High powered weaponry, Powerful shield, does all he can to defend his friends in battle
Weaknesses: Weapons slow him down considerably, sometimes gets too into battles and becomes more obsessed with killing everything not on his team than whatever his current task is, horrible in close combat because all his weapons will also damage him if used at close range, His species take twice as long as most to heal, so if any serious damage gets through his shields it will severely weaken him
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 4:03 am

Adding your sheet now, Dark.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 6:56 am

I made a list of supplies I need for weapons. I'll add other supply lists later but I'm tired. Correct me on prices if needed.

Weapons:
Multi-Phase subspace propulsion systems (With proper trading, 24 credits)
Fission reactor (35 credits with creative persuasiveness wink )
Titanium plating (26 credits)
Guiding computer (28 credits)
TOTAL: 123 credits

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 2:21 pm

I've got a list of things pre-prepared — the idea is that shop owners are NPC characters controlled by me (feel free to create one when you enter a shop, but to keep people from feeding themselves cut-price goods I'll have to control their responses), you tell them what you're after and an exact price is worked out then and there. And lo! There shall be haggling!

On a related note, @Shar: What kind of shop does Chalen's cousin run?

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 6:10 pm

Wow, Dark's new character seems a bit overpowered, even with the added weaknesses. Wondering
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 6:23 pm

That's what I thought — what he told me, but what his sheet omits, is that he can only carry one of his main weapons at a time. Needless to say if he ever decides to cast summon other gun I shall counter with Summon inoperable aggressive tumors. Wizard

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 6:30 pm

Delta wrote:
That's what I thought — what he told me, but what his sheet omits, is that he can only carry one of his main weapons at a time. Needless to say if he ever decides to cast summon other gun I shall counter with Summon inoperable aggressive tumors. Wizard
XD That would make the RP really interesting...
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Mon Sep 26, 2011 11:27 pm

Delta wrote:
That's what I thought — what he told me, but what his sheet omits, is that he can only carry one of his main weapons at a time. Needless to say if he ever decides to cast summon other gun I shall counter with Summon inoperable aggressive tumors. Wizard
Yes, exactly. If I fail to mention what weapon I am using when I have the oportunity to switch them, I am carrying the machine gun.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Sep 27, 2011 12:46 am

User: Vektrix
Name: Feren
Gender: Male
Age: 29
Race: Ergonian
Homeworld: Ergonon VII
Equipment:
- VX-7 Laser Rifle : High Power Sniper Rifle, takes 5 seconds to charge after each shot and the battery can only handle 10 shots before needs replacing or recharging.
- VX-1 Pulse Pistol : Low Power hand weapon with a relatively short range. Takes 1 second to charge after each shot and can unleash 1,000 before the battery needs to be replaced or recharged.
- VX Battery Solar Charger : A small device that can charge a VX Battery pack in about an hour - can charge/hold two batteries at once.
- VX Battery : A backup battery for use in VX weapons (He has three in total, but the other two are currently in his weapons).
- (R)emote (D)igital (A)ssistant : A cross between a Smartphone and Tricorder : Can connect with any device that has the appropriate chip installed and exchange data.
- Steel Toe-Cap Boots : resistant to fire and mild acids.
- Kevlar-lined Canvass Ergonian Military Officer's uniform : Has 3 Silver buttons on each wrist of it to denote his rank of Commander 1st Class. It is good protection against solid small arms fire, but not against anything else.
- Ergonian Officer's Battle Helmet : Resembles a Fighter Pilot's helmet, made of Kevlar, Aluminium and Titanium. Includes an attachment that is similar to a helicopter pilots HUD that is linked to the RDA.
- Rucksack
- Platinum Wrist Watch : Analogue, from Earth, set to the time on Ergenon VII.

Bio: Started his military career aged 20 as a Pilot for Ergonian Space Command. He saw action in the 4th Krayven War defending Outpost XIII, which was an important strategic location. He was however shot flying back into base by a Krayven Advanced Group and survived both the crash and managed to escape. This got him singled out for special forces assigment.

After his six month training (by which time the war was over) he was assigned to the ENS Elite as a pilot. At this time the ENS Elite was involved in covert actions against The Krayven, where he demonstrated his skill as both a pilot and as a sniper. However, less than a year after the end of the war, The Krayven declared war on the Ergonian Empire again, and the 5th war begun. All action performed bvy the ENS Elite during the next 3 years is classified.

He has now left the military, thoroughly bored of The Krayven.

Strengths: Skilled Pilot, Excellent Shot, Leadership
Weaknesses: Melee Combat, Ergonians have poor Smell and feel pain more than other races, Lactose Intolerant.

What do you reckon? Have I missed anything?
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Sep 27, 2011 12:50 am

Nope, I'd say that about covers it. Joyful Adding you.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Sep 27, 2011 12:54 am

Ok, I'll work on my first IC post then happy.

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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Sep 27, 2011 3:32 am

Delta, you should really consider closing the RP from participants. It's getting a bit crazy in the IC thread, what with so many people posting, and joining.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Sep 27, 2011 3:34 am

Dragonman9 wrote:
Delta, you should really consider closing the RP from participants. It's getting a bit crazy in the IC thread, what with so many people posting, and joining.

Unless you're already RPing and want to make another char. like I will eventually do.
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PostSubject: Re: Nerrone's Rangers -OOC and Planning- [Thread 1]   Tue Sep 27, 2011 3:34 am

Yes, and considering the number of NPC's I'm having to create in this particular sequence I may die if more players join.

Until further notice the RP shall not be taking new players — existing players may still create second characters.

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